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can't open xxx file - Printable Version

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can't open xxx file - JackChen - 10-16-2013

Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.


RE: can't open xxx file - eliot - 10-17-2013

(10-16-2013, 12:34 PM)JackChen Wrote:  Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.

.xxx files must be decompressed first, you can do that by downloading Unreal Package Decompressor from Gildor.


RE: can't open xxx file - JackChen - 10-18-2013

.xxx files must be decompressed first, you can do that by downloading Unreal Package Decompressor from Gildor.
[/quote]

Thank you for reply!

I had downloads Unreal Package Decompressor
and i exec "decompress.exe -lzo GFxUI.xxx" and get a new file GFxUI.xxx.

But I cant open it via UE Exploer -> File -> Open File,
how can i open it ? please...


RE: can't open xxx file - eliot - 10-19-2013

Rename .xxx to .u after doing that, I had assumed the decompressor did that by itself.


RE: can't open xxx file - JackChen - 10-20-2013

I try that, but all classes's name is red under Objects->Classes, and there is only class define in every class, but there is not the other code. I think it is not normal. Can you tell me why?


RE: can't open xxx file - eliot - 10-23-2013

Have you tried putting it on *Mobile* before opening it? It's at the bottom right.


RE: can't open xxx file - JackChen - 10-23-2013

I can't find the "Mobile" options, only "PC" and "Console". It is successful when I choose "console".

And I have other questions:
1. All of resources suffix in the "CookedIphone" directory is XXX, How can I distinguish which is code, upk or udk?
2. whether this tools only can check a single package ? There is no way to build the whole project?


RE: can't open xxx file - eliot - 10-28-2013

(10-23-2013, 01:29 PM)JackChen Wrote:  I can't find the "Mobile" options, only "PC" and "Console". It is successful when I choose "console".

And I have other questions:
1. All of resources suffix in the "CookedIphone" directory is XXX, How can I distinguish which is code, upk or udk?
2. whether this tools only can check a single package ? There is no way to build the whole project?

Yeah Console is right, my mistake there.

1. By typical file names such as "Game" and "startup".
2. Only single packages.