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PlaySound Constants Decompile to Value, Not Constant [Unreal 227h]
#1
Code:
PlaySound(Roam, SLOT_Talk, 0.02 * Mass,,, VoicePitch);

decompiles to:

Code:
PlaySound(Roam, 5, 0.02 * Mass,,, VoicePitch);

I think this is how it works:

Code:
1 = SLOT_Misc
2 = SLOT_Pain
3 = SLOT_Interact
4 = SLOT_Ambient
5 = SLOT_Talk
6 = SLOT_Interface

It won't recompile with the value, it needs the constant.

Edit:

I think 0 is SLOT_None
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PlaySound Constants Decompile to Value, Not Constant [Unreal 227h] - by titegtnodI - 04-07-2012, 03:42 AM

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