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PlaySound Constants Decompile to Value, Not Constant [Unreal 227h]
#2
I'm aware of this. This is because it actually is compiled as numbers and not constants. Decompiling this back might easily contain false positives, I've done it before with NetMode but when it comes to switch's and cases with multiple switches or if's it gets quite complicated to relate these numbers back to the constants!

It should recompile fine, but perhaps that's something to do with the fact that's an older version of the Engine.
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RE: PlaySound Constants Decompile to Value, Not Constant [Unreal 227h] - by eliot - 04-07-2012, 05:24 AM

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