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Mirrors Edge
#1
Im not sure entirely whats going on here but there is alot of decompiler output in the scripts in tdgame.u and there is alot of script missing.

sample:

Code:
event Activated()
{
    local UIScene LocalScene;
    local WorldInfo WI;
    local TdPlayerController PC;
    local int CurrentDifficulty;
    local TdProfileSettings Profile;

    WI = GetWorldInfo();
    // End:0x58 Loop:False
    if(class<TdSPLevelRace>(WI.switch(return @NULL) != none != ) != @NULL.@NULL) != @NULL || return)
    {
        {
            {
                {
                    {
                        {
                        }
                    }
                }
                // Failed to decompile this line:
                    /* JumpIfNotToken
                    NativeFunctionToken NativeFunctionToken MetaCastToken ContextToken
                    ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken
                    SwitchToken ReturnToken LocalVariableToken NativeFunctionToken
                    NoObjectToken EndFunctionParmsToken SkipToken NativeFunctionToken
                    MetaCastToken ContextToken ContextToken LocalVariableToken
                    NativeFunctionToken NativeFunctionToken SwitchToken ReturnToken
                    LocalVariableToken NativeFunctionToken NoObjectToken EndFunctionParmsToken
                    EndFunctionParmsToken ReturnToken NothingToken IteratorToken
                    ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken
                    ObjectConstToken LocalVariableToken EndFunctionParmsToken NativeFunctionToken
                    LocalVariableToken LocalVariableToken UnknownExprToken LocalVariableToken
                    LocalVariableToken LocalVariableToken EndFunctionParmsToken ContextToken
                    LocalVariableToken LocalVariableToken LocalVariableToken NativeFunctionToken
                    UnknownExprToken LocalVariableToken LocalVariableToken UnknownExprToken
                    LocalVariableToken SkipToken ContextToken LocalVariableToken
                    LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken
                    LocalVariableToken NativeFunctionToken NativeFunctionToken NativeFunctionToken
                    JumpToken LocalVariableToken NativeFunctionToken EndFunctionParmsToken
                    LetToken InstanceVariableToken VirtualFunctionToken EndFunctionParmsToken
                    JumpIfNotToken NativeFunctionToken InstanceVariableToken NoObjectToken
                    EndFunctionParmsToken LetToken LocalVariableToken ContextToken
                    InstanceVariableToken NativeFunctionToken NativeFunctionToken NameConstToken
                    InstanceVariableToken EndFunctionParmsToken JumpIfNotToken NativeFunctionToken
                    LocalVariableToken NoObjectToken EndFunctionParmsToken FinalFunctionToken
                    EndFunctionParmsToken JumpToken LetDelegateToken ContextToken
                    LocalVariableToken NativeFunctionToken NativeFunctionToken DelegatePropertyToken
                    LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken
                    NoParmToken NoParmToken EndFunctionParmsToken ReturnToken
                    NothingToken  */
                // Index was out of range. Must be non-negative and less than the size of the collection.
                Parameter name: index
}
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Messages In This Thread
Mirrors Edge - by MonsOlympus - 05-23-2012, 12:36 AM
RE: Mirrors Edge - by eliot - 05-23-2012, 03:21 AM
RE: Mirrors Edge - by MonsOlympus - 05-27-2012, 03:40 PM
RE: Mirrors Edge - by eliot - 05-28-2012, 05:20 AM
RE: Mirrors Edge - by MonsOlympus - 05-29-2012, 07:56 PM
RE: Mirrors Edge - by eliot - 12-14-2012, 06:49 AM
RE: Mirrors Edge - by qualia - 08-27-2014, 12:27 AM
RE: Mirrors Edge - by eliot - 09-14-2014, 03:12 AM
RE: Mirrors Edge - by qualia - 06-16-2015, 11:55 AM

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