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Some stuff to add/remove...
#2
(07-01-2013, 03:26 AM)VendorX Wrote: 1. Can you remove this:
Quote:Table Index:19262
Table Offset:0x001831A0
Table Size:0x00000044
...or make it optional?
Reason: with +2000 files it's a little annoying when you must remove this by hand...

2. BatchExport will be nice...
Reason: with +2000 files it's a little annoying when you must export all classes by hand...

3. There is a little problem with iterators...
Decompiled:
Code:
I = 0;
J0x5A:
if(I < CapturePoints.Length)
{
    //...
    ++ I;
    goto J0x5A;
}

Original:
Code:
for(i = 0; i < CapturePoints.length; i++)
{
    //...
}

4. Support for decompression...

1. This is only shown for objects decompiled through the Exports tab.

2. Tools -> Export classes? That's a feature that's always been there, there's also a commandline argument for this, it's explained here somewhere on the forums.

3. That's because "for" loops are compiled to "goto" statements by the Unreal Engine.

4. I've tried but failed to get it working. I might see if I can add auto decompression linked to Gildor's tool.
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Messages In This Thread
Some stuff to add/remove... - by VendorX - 07-01-2013, 03:26 AM
RE: Some stuff to add/remove... - by eliot - 07-01-2013, 07:32 AM
RE: Some stuff to add/remove... - by VendorX - 07-01-2013, 09:25 AM
RE: Some stuff to add/remove... - by eliot - 07-01-2013, 09:38 AM
RE: Some stuff to add/remove... - by VendorX - 07-01-2013, 10:22 AM
RE: Some stuff to add/remove... - by eliot - 07-01-2013, 10:40 AM
RE: Some stuff to add/remove... - by VendorX - 07-01-2013, 11:19 AM
RE: Some stuff to add/remove... - by eliot - 07-06-2013, 02:33 PM
RE: Some stuff to add/remove... - by VendorX - 07-07-2013, 05:54 AM

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