1.1
Prior release:
	
	
	
	
- 
Games
 - Supported APB: All Points Bulletin
 - Supported Gears of War 2
 - Supported Gears of War 3
 - Supported Singularity
 - Supported Roboblitz
 - Supported NASA's Moonbase Alpha
 - Supported Medal of Honor: Airborne(Reasonable)
 - Revised Mirrors Effect
New
 - Packages with non-unreal signatures will now prompt a dialog with yes/no on whether you still want to load the package.
 - Linking exceptions are now ignored.
 - Exporting scripts now export the DefaultProperties as well if available.
 - MetaData comments are now formatted as single-line and multi-line if detected.
 - Reorganized the packages and options tab slightly.
 - Struct references are no longer decompiled with outers e.g. "Core.Object.Vector" now becomes just "Vector".
 - Added flag "Encrypted" for UT99.
 - Added flags "Compressed" and "FullyCompressed" for UE3 packages.
 - Added support for variable specifiers "EditHide" and "CrossLevelActive".
 - Added support for param specifier "Init".
 - Added support for class specifiers "ForceScriptOrder( true )" and "NativeOnly".
 - Added support for code statement "FilterEditorOnly{...}". 
 - Added NativesTableList for UT3 and rebuilt the NativesTableList for UDK.
Fixes
 - Changed the "Package is cooked" warning to a "Compressed" warning.
 - Better formatting for Switch/Case nests.
 - Removed UDK-2011-04 NativesTableList, and replaced with UDK-2012-05 (04 was identical to 08).
 - Fixed: Assert( ... ) tokens for packages above version 535(assumption based on Mirrors Edge).
 - Fixed: PostOperators for Unreal Engine 3 games. PostOperators were detected as binary operators which caused the "++ )" issue.
 - Fixed: State code for UT3 and other UE3 games.
 - Fixed: "NoEditInlineNew" to "NotEditInlineNew".
 - Fixed: Interface variables like "FIController" were decompiled as "interface".
 - Fixed: Structs now output a semicolon at the end of the struct.
 
Prior release:
- Added a link button to this forum.
 - Added a package reload button.
 - Added a filtering box for Classes.
 - Added configuration options so that you can customize the formatting of { and } curly brackets.
 - Controls are now disabled when unusable.
 

	
, thanks alot!!
	
 
	
  ![[Image: chocolate-cake.jpg]](http://entirekingdom.com/wp-content/uploads/2012/03/chocolate-cake.jpg)

![[Image: heartbroken.jpg]](https://dl.dropbox.com/u/241808/UE3Packages/heartbroken.jpg)