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Unsupported Games
#21
(09-22-2012, 08:51 PM)AR1911 Wrote: Hey, could you take a look at Borderlands 2?

I've sent you a pm incase you have time to take a look at it.

See: http://eliotvu.com/forum/showthread.php?tid=35

(09-25-2012, 05:02 AM)Shooter19 Wrote: Could you possibly add support for Shadow Complex in a future update? Here is the core package: [REMOVED]

Thanks for the files, will take a look eventually as always Cool, I have like 15 games on the todo list Undecided
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#22
Confirmed that "Rock of Ages", and "XCom: Enemey Unknown" are both fully supported!
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#23
I have fully supported "Special Force 2" in version 1.2(not released as of this day)
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#24
Homefront packages are easily can be extracted except the biggest one GCGame.u. Can anyone help me?
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#25
(11-05-2012, 07:25 PM)IDbusy Wrote: Homefront packages are easily can be extracted except the biggest one GCGame.u. Can anyone help me?

Homefront is not supported by UE Explorer.

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#26
Would it be supported in next version?
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#27
(11-07-2012, 12:23 AM)IDbusy Wrote: Would it be supported in next version?

Unlikely, people have been waiting for over a week, I don't think I have enough time to support Homefront, I still have to implement several other features.
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#28
Great Stuff eliot!

Could you possibly look at WarmGun(an ios udk game) if you get time Smile
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#29
(11-13-2012, 02:57 AM)MoKap Wrote: Great Stuff eliot!

Could you possibly look at WarmGun(an ios udk game) if you get time Smile

You tried opening it with "Console" and while decompressed? If that didn't work, I would like to receive files Smile
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#30
(09-25-2012, 05:02 AM)Shooter19 Wrote: Could you possibly add support for Shadow Complex in a future update? Here is the core package: [REMOVED]

Supported in 1.2 Smile Took me 1 hour yay!
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#31
Hello there,

Core.u and Engine.u from XIII
[REMOVED]
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#32
(11-17-2012, 10:28 PM)Blubb Wrote: Hello there,

Core.u and Engine.u from XIII
[REMOVED]

Thank you Blubb!
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#33
Well theres Deadlight and Painkiller Hell and Damnation, I can up the files if needded. I am curious why some games use upk instead of u's for code packages.
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#34
(11-25-2012, 05:30 PM)MonsOlympus Wrote: Well theres Deadlight and Painkiller Hell and Damnation, I can up the files if needded. I am curious why some games use upk instead of u's for code packages.
There's actually no internal difference between .upk and .u files. Just a different extension.
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#35
(11-25-2012, 05:30 PM)MonsOlympus Wrote: Well theres Deadlight and Painkiller Hell and Damnation, I can up the files if needded. I am curious why some games use upk instead of u's for code packages.

Yes, feel free to.

When a game gets cooked to the max they will be recreated as .upk's instead of .u's, there's no technical difference between both.
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#36
Yeah thats what I thought, its just curious that you cant compile directly into a UPK to begin with. I have had issues from naming an object in the editor and in code the exact same name (including package) because script get compiled to U's first.

Painkiller: [REMOVED] (PKHDGame)
Deadlight: [REMOVED] (LOTDGame)
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#37
(12-02-2012, 02:14 AM)MonsOlympus Wrote: Yeah thats what I thought, its just curious that you cant compile directly into a UPK to begin with. I have had issues from naming an object in the editor and in code the exact same name (including package) because script get compiled to U's first.

Painkiller: [REMOVED] (PKHDGame)
Deadlight: [REMOVED] (LOTDGame)

Tested both Painkiller and Deadlight, both work on 1.1 and 1.2.
They both used UDK btw Cool
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#38
Just a quick pop in for a question. You going to add support for Hawken at all?

https://www.playhawken.com/#home
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#39
(12-31-2012, 11:46 AM)necro Wrote: Just a quick pop in for a question. You going to add support for Hawken at all?

https://www.playhawken.com/#home

Yes Hawken is already supported, this build however is not published yet!
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#40
How about Dishonored?
Engine version 9099, package/licensee version 801/30.
Someone already posted the core/engine files on Gildor's forum.
A lot of "Unable to read beyond the end of the stream" errors when using your latest posted dev version.

Also, you could add to list of supported games:
The Five Cores 9656 859/0
Unmechanical 9249 852/0
Both UDK games.

Also the venerable Klingon Honor Guard, which, if I remember correctly, was the first third-party unreal engine game. Version: 61 Big Grin
(There's a few little decompile errors, but I don't expect them to be fixed given the age of this game)
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