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Parenthesis Aren't Retained in Math [Unreal 227h]
#1
Code:
EndTrace = StartTrace + Accuracy * (FRand() - 0.5 )* Y * 1000
               + Accuracy * (FRand() - 0.5 ) * Z * 1000;

Decompiles to:

Code:
EndTrace = StartTrace + Accuracy * FRand() - 0.50 * Y * float(1000) + Accuracy * FRand() - 0.50 * Z * float(1000);

I think you can see where the parenthesis are stripped :p.
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#2
I'm struggling to figure out where those parenthesis even resist within the package. The only priority I can get are the standard ones defined in the operators. :/
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