Eliot's Forum

Full Version: Known Issues
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Here are the currently known issues with specific games or specific package version for that matter:

  1. Custom operators are decompiled as non-friendly names(UE3?)
I've fixed problem 1.

At the same time I've fixed many issues for Gears of War 1, CrimesCraft and UT3.
Looks like those GoW .u files were useful then Big Grin
In options if you disable linking and save your settings you get an error. Saved settings are also wiped.
(04-12-2012, 06:33 AM)qount Wrote: [ -> ]In options if you disable linking and save your settings you get an error. Saved settings are also wiped.

Thanks for reporting this!
No problem. Re-enabling linking and saving gives no errors.
Damn noticed more issues with the decompiler Tongue Added em to the list.
Indice out of bounds exception missing? Tongue
(05-30-2012, 08:13 PM)MonsOlympus Wrote: [ -> ]Indice out of bounds exception missing? Tongue

Care to eloborate?


Added another issue to the list :'(

Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.

All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.

Example:

Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);

Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins

Is there a way to fix it?

Thanks in advance!

(08-25-2012, 03:11 AM)Enxaqca Wrote: [ -> ]Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.

All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.

Example:

Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);

Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins

Is there a way to fix it?

Thanks in advance!
Right click the class in UE Explorer and select "View Script".

#exec lines don't exist once compiled, the only way to see them is by viewing the exported Script object.
Closing this thread, it doesn't serve any purpose anymore. See the "Submitting issues" thread.