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Full Version: ATTITUDES Don't Decompile Properly [Unreal 227h]
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Reference:

Code:
var(AI) enum EAttitude  //important - order in decreasing importance
{
    ATTITUDE_Fear,        //will try to run away
    ATTITUDE_Hate,        // will attack enemy
    ATTITUDE_Frenzy,    //will attack anything, indiscriminately
    ATTITUDE_Threaten,    // animations, but no attack
    ATTITUDE_Ignore,
    ATTITUDE_Friendly,
    ATTITUDE_Follow     //accepts player as leader
} AttitudeToPlayer;    //determines how creature will react on seeing player

Starts at 1 (ATTITUDE_Fear) and continues to 7 (ATTITUDE_Follow).
Could you be more clear as what exactly isn't decompiling properly?
(04-07-2012, 05:30 AM)eliot Wrote: [ -> ]Could you be more clear as what exactly isn't decompiling properly?

Sorry! I wasn't really thinking about how vague I was being when I made the post. It's the same issue as my "PlaySound" basically.