Default Properties sometimes decompile incorrectly. Not sure why this happens, maybe it's when they have a subclass the parent mimics the subclass's changes, I have no idea.
If you want a mod that decompiles incorrectly PM me.
I'm gonna make an assumption that you're talking about array's right? In that case it's most likely because that specific property is missing some significant information which most likely resists in a dependent package which is something UE Explorer does not connect.
(04-07-2012, 05:32 AM)eliot Wrote: [ -> ]I'm gonna make an assumption that you're talking about array's right? In that case it's most likely because that specific property is missing some significant information which most likely resists in a dependent package which is something UE Explorer does not connect.
Not an array, just a boolean. I made a template for Unreal 227h (if that's what you mean by dependencies) and 99% of things decompile with the correct properties which have this same boolean. The only thing I see different is that it had a subclass.