Eliot's Forum
Known Issues - Printable Version

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Known Issues - eliot - 03-03-2012

Here are the currently known issues with specific games or specific package version for that matter:

  1. Custom operators are decompiled as non-friendly names(UE3?)



RE: Known Issues - eliot - 03-05-2012

I've fixed problem 1.

At the same time I've fixed many issues for Gears of War 1, CrimesCraft and UT3.


RE: Known Issues - Shooter19 - 03-06-2012

Looks like those GoW .u files were useful then Big Grin


RE: Known Issues - qount - 04-12-2012

In options if you disable linking and save your settings you get an error. Saved settings are also wiped.


RE: Known Issues - eliot - 04-12-2012

(04-12-2012, 06:33 AM)qount Wrote: In options if you disable linking and save your settings you get an error. Saved settings are also wiped.

Thanks for reporting this!


RE: Known Issues - qount - 04-12-2012

No problem. Re-enabling linking and saving gives no errors.


RE: Known Issues - eliot - 05-30-2012

Damn noticed more issues with the decompiler Tongue Added em to the list.


RE: Known Issues - MonsOlympus - 05-30-2012

Indice out of bounds exception missing? Tongue


RE: Known Issues - eliot - 07-26-2012

(05-30-2012, 08:13 PM)MonsOlympus Wrote: Indice out of bounds exception missing? Tongue

Care to eloborate?


Added another issue to the list :'(




RE: Known Issues - Enxaqca - 08-25-2012

Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.

All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.

Example:

Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);

Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins

Is there a way to fix it?

Thanks in advance!




RE: Known Issues - eliot - 08-25-2012

(08-25-2012, 03:11 AM)Enxaqca Wrote: Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.

All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.

Example:

Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);

Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins

Is there a way to fix it?

Thanks in advance!
Right click the class in UE Explorer and select "View Script".

#exec lines don't exist once compiled, the only way to see them is by viewing the exported Script object.


RE: Known Issues - eliot - 12-14-2012

Closing this thread, it doesn't serve any purpose anymore. See the "Submitting issues" thread.