Parenthesis Aren't Retained in Math [Unreal 227h] - Printable Version +- Eliot's Forum (https://eliotvu.com/forum) +-- Forum: UE Explorer (https://eliotvu.com/forum/forumdisplay.php?fid=1) +--- Forum: General (https://eliotvu.com/forum/forumdisplay.php?fid=3) +---- Forum: Issues (https://eliotvu.com/forum/forumdisplay.php?fid=4) +---- Thread: Parenthesis Aren't Retained in Math [Unreal 227h] (/showthread.php?tid=15) |
Parenthesis Aren't Retained in Math [Unreal 227h] - titegtnodI - 04-09-2012 Code: EndTrace = StartTrace + Accuracy * (FRand() - 0.5 )* Y * 1000 Decompiles to: Code: EndTrace = StartTrace + Accuracy * FRand() - 0.50 * Y * float(1000) + Accuracy * FRand() - 0.50 * Z * float(1000); I think you can see where the parenthesis are stripped :p. RE: Parenthesis Aren't Retained in Math [Unreal 227h] - eliot - 04-10-2012 I'm struggling to figure out where those parenthesis even resist within the package. The only priority I can get are the standard ones defined in the operators. :/ |