Tokens hard-coded? - Printable Version +- Eliot's Forum (https://eliotvu.com/forum) +-- Forum: UE Explorer (https://eliotvu.com/forum/forumdisplay.php?fid=1) +--- Forum: General (https://eliotvu.com/forum/forumdisplay.php?fid=3) +--- Thread: Tokens hard-coded? (/showthread.php?tid=18) |
Tokens hard-coded? - Alchemista - 04-26-2012 I am not sure if the values of tokens can be provided through a "native table" since there is no documentation supplied on the format. My question is, is there any way to supply a table of token values for games with different token tables? RE: Tokens hard-coded? - eliot - 04-26-2012 You can use the Native Generator under Tools -> Native Generator, then select all the script packages from said game, give it a name and hit save. RE: Tokens hard-coded? - Alchemista - 04-26-2012 Yes, but this only applies to native functions (not expression tokens). The game that I tested the tool on has different values (non-default) for the expression tokens. In in the future it might be nice if you can provide a way to load a custom table. I did a bit of digging and it does seem that this is hard coded. Code: if (nativeIndex >= 0x70) RE: Tokens hard-coded? - eliot - 04-27-2012 Ah, wasn't sure if you meant the expression tokens. They are defined as enum's which are then compiled to hard-values. They cannot be changed at run-time this way. What game are you talking about? And what are the tokens? |