[Extension] Exec Wikify Generator - eliot - 03-22-2012
Exec Wikify Generator is a extension for UE Explorer which searches for all console commands within a selected list of packages that then may generate a wikified .txt file for you.
The source code is provided as an example on how extensions are made.
Source Code:
ExtGenerator.cs
Code: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Eliot.Extensions.ExecGenerator
{
using UEExplorer.Development;
using UEExplorer.UI;
[ExtensionTitle( "Exec Generator" )]
public class ExtExecGen : IExtension
{
private UEExplorer_Form _Owner;
/// <summary>
/// Called after UEExplorer_Form is initialized.
/// </summary>
/// <param name="form"></param>
public void Initialize( UEExplorer_Form form )
{
_Owner = form;
}
/// <summary>
/// Called when activated by end-user.
/// </summary>
public void OnActivate( object sender, EventArgs e )
{
_Owner.AddTabComponent( typeof(UC_ExecGenerator), "Unreal Exec Commands Generator" );
}
}
}
UC_ExecGenerator.cs
Code: using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
namespace Eliot.Extensions.ExecGenerator
{
using UEExplorer.UI;
using UELib;
using UELib.Core;
using UELib.Flags;
[System.Runtime.InteropServices.ComVisible( false )]
public partial class UC_ExecGenerator : UserControl_Tab
{
private readonly List<UnrealPackage> Packages = new List<UnrealPackage>();
private void Button_Add_Click( object sender, EventArgs e )
{
using( var ofd = new OpenFileDialog() )
{
ofd.DefaultExt = "u";
ofd.Filter = "UnrealScript(*.u)|*.u";
ofd.FilterIndex = 1;
ofd.Title = "File Dialog";
ofd.Multiselect = true;
var dr = ofd.ShowDialog( this );
if( dr != DialogResult.OK )
{
return;
}
// Load every selected file from the file dialog
foreach( string fileName in ofd.FileNames )
{
Packages.Add( UnrealLoader.LoadPackage( fileName ) );
TreeView_Packages.Nodes.Add( fileName );
}
}
}
private void Button_Save_Click( object sender, EventArgs e )
{
string gameprefix = TextBox_GamePrefix.Text;
string engineprefix = TextBox_EnginePrefix.Text;
string buffer = "{{autogenerated}}\r\nEvery [[console command]] declared in [[UnrealScript]] of [[" + gameprefix + "]] is listed here.\r\n";
Packages.Sort( (P1, P2) => String.Compare( P1.PackageName, P2.PackageName ) );
foreach( UnrealPackage NPkg in Packages )
{
NPkg.InitializePackage( UnrealPackage.InitFlags.Construct | UnrealPackage.InitFlags.Link | UnrealPackage.InitFlags.RegisterClasses | UnrealPackage.InitFlags.Deserialize );
string klasbuffer = String.Empty;
foreach( UClass klas in NPkg.ObjectsList.OfType<UClass>() )
{
if( klas.ChildFunctions.Count == 0 )
continue;
var execfunc = new List<UFunction>();
foreach( UFunction Func in klas.ChildFunctions )
{
if( Func.HasFunctionFlag( FunctionFlags.Exec ) )
{
execfunc.Add( Func );
}
}
if( execfunc.Count > 0 )
{
execfunc.Sort
(
delegate( UFunction P1, UFunction P2 )
{
return String.Compare( P1.Name, P2.Name );
}
);
klasbuffer += "===" + klas.Name + " Commands===\r\n{{main|" + engineprefix + ":" + klas.Name + " (" + gameprefix + ")}}\r\n";
foreach( UFunction func in execfunc )
{
klasbuffer += "\r\n;" + func.Name + " - '''???.'''";
if( func.ChildParams.Count > 0 )
{
foreach( UProperty prop in func.ChildParams )
{
string typetext = (prop.Type.ToString() == "Str" ? "string" : (string)prop.Type.ToString()).ToLower( System.Globalization.CultureInfo.CurrentCulture );
string friendlytypetext = prop.GetFriendlyType();
klasbuffer += "\r\n:#'''''" + (prop.HasPropertyFlag( PropertyFlagsLO.OptionalParm ) ? "[[optional]] " : "") + "[[" + typetext + (typetext != friendlytypetext ? ("|" + friendlytypetext) : "") + "]]''''' '''" + prop.Name + "''' - '''???.'''";
}
}
klasbuffer += "\r\n";
}
}
}
if( !String.IsNullOrEmpty( klasbuffer ) )
{
buffer += "==" + NPkg.PackageName + " Commands==\r\n" + klasbuffer + "\r\n";
}
NPkg.Stream.Close();
}
buffer += "\r\n==External links==\r\n* [[udn2:ConsoleCommands|Native Console Commands]]\r\n\r\n[[Category:Console Commands]]";
File.WriteAllText( Path.Combine( Application.StartupPath, engineprefix + " Console Commands (" + gameprefix + ").txt" ), buffer );
}
}
}
UC_ExecGenerator.Designer.cs
Code: namespace Eliot.Extensions.ExecGenerator
{
using UEExplorer.UI;
partial class UC_ExecGenerator : UserControl_Tab
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if( disposing && ( components != null ) )
{
components.Dispose();
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
protected override void InitializeComponent()
{
this.tabControl1 = new System.Windows.Forms.TabControl();
this.TabPage_Packages = new System.Windows.Forms.TabPage();
this.TreeView_Packages = new System.Windows.Forms.TreeView();
this.Button_Add = new System.Windows.Forms.Button();
this.Button_Save = new System.Windows.Forms.Button();
this.TextBox_GamePrefix = new System.Windows.Forms.TextBox();
this.TextBox_EnginePrefix = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.tabControl1.SuspendLayout();
this.TabPage_Packages.SuspendLayout();
this.SuspendLayout();
//
// tabControl1
//
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tabControl1.Controls.Add( this.TabPage_Packages );
this.tabControl1.Location = new System.Drawing.Point( 0, 84 );
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size( 1017, 476 );
this.tabControl1.TabIndex = 0;
//
// TabPage_Packages
//
this.TabPage_Packages.Controls.Add( this.TreeView_Packages );
this.TabPage_Packages.Location = new System.Drawing.Point( 4, 22 );
this.TabPage_Packages.Name = "TabPage_Packages";
this.TabPage_Packages.Padding = new System.Windows.Forms.Padding( 3 );
this.TabPage_Packages.Size = new System.Drawing.Size( 1009, 450 );
this.TabPage_Packages.TabIndex = 0;
this.TabPage_Packages.Text = "Loaded Packages";
this.TabPage_Packages.UseVisualStyleBackColor = true;
//
// TreeView_Packages
//
this.TreeView_Packages.Dock = System.Windows.Forms.DockStyle.Fill;
this.TreeView_Packages.Location = new System.Drawing.Point( 3, 3 );
this.TreeView_Packages.Name = "TreeView_Packages";
this.TreeView_Packages.Size = new System.Drawing.Size( 1003, 444 );
this.TreeView_Packages.TabIndex = 0;
//
// Button_Add
//
this.Button_Add.Location = new System.Drawing.Point( 3, 3 );
this.Button_Add.Name = "Button_Add";
this.Button_Add.Size = new System.Drawing.Size( 99, 23 );
this.Button_Add.TabIndex = 4;
this.Button_Add.Text = "Load Packages";
this.Button_Add.UseVisualStyleBackColor = true;
this.Button_Add.Click += new System.EventHandler( this.Button_Add_Click );
//
// Button_Save
//
this.Button_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.Button_Save.Location = new System.Drawing.Point( 887, 58 );
this.Button_Save.Name = "Button_Save";
this.Button_Save.Size = new System.Drawing.Size( 123, 23 );
this.Button_Save.TabIndex = 5;
this.Button_Save.Text = "Generate WikiArticle";
this.Button_Save.UseVisualStyleBackColor = true;
this.Button_Save.Click += new System.EventHandler( this.Button_Save_Click );
//
// TextBox_GamePrefix
//
this.TextBox_GamePrefix.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.TextBox_GamePrefix.Location = new System.Drawing.Point( 910, 6 );
this.TextBox_GamePrefix.Name = "TextBox_GamePrefix";
this.TextBox_GamePrefix.Size = new System.Drawing.Size( 100, 20 );
this.TextBox_GamePrefix.TabIndex = 6;
this.TextBox_GamePrefix.Text = "UT2004";
//
// TextBox_EnginePrefix
//
this.TextBox_EnginePrefix.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.TextBox_EnginePrefix.Location = new System.Drawing.Point( 910, 32 );
this.TextBox_EnginePrefix.Name = "TextBox_EnginePrefix";
this.TextBox_EnginePrefix.Size = new System.Drawing.Size( 100, 20 );
this.TextBox_EnginePrefix.TabIndex = 7;
this.TextBox_EnginePrefix.Text = "UE2";
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point( 840, 13 );
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size( 64, 13 );
this.label1.TabIndex = 8;
this.label1.Text = "Game Prefix";
//
// label2
//
this.label2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point( 835, 35 );
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size( 69, 13 );
this.label2.TabIndex = 9;
this.label2.Text = "Engine Prefix";
//
// UserControl_UExecGen
//
this.AutoScaleDimensions = new System.Drawing.SizeF( 6F, 13F );
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add( this.label2 );
this.Controls.Add( this.label1 );
this.Controls.Add( this.TextBox_EnginePrefix );
this.Controls.Add( this.TextBox_GamePrefix );
this.Controls.Add( this.Button_Save );
this.Controls.Add( this.Button_Add );
this.Controls.Add( this.tabControl1 );
this.Name = "UserControl_UExecGen";
this.Size = new System.Drawing.Size( 1017, 560 );
this.tabControl1.ResumeLayout( false );
this.TabPage_Packages.ResumeLayout( false );
this.ResumeLayout( false );
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TabPage TabPage_Packages;
internal System.Windows.Forms.TabControl tabControl1;
internal System.Windows.Forms.TreeView TreeView_Packages;
internal System.Windows.Forms.Button Button_Add;
internal System.Windows.Forms.Button Button_Save;
private System.Windows.Forms.TextBox TextBox_GamePrefix;
private System.Windows.Forms.TextBox TextBox_EnginePrefix;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
}
}
RE: Exec Wikify Generator - eliot - 06-01-2012
Some examples that were generated through my extension:
UT2004 Console Commands
UT2004 Mods Console Commands
RE: [Extension] Exec Wikify Generator - jfmherokiller - 03-31-2013
can you please provide a precompiled version.
RE: [Extension] Exec Wikify Generator - eliot - 04-01-2013
Download: https://dl.dropbox.com/u/13770647/Eliot.Extensions.ExecGenerator.dll
Put it in C:\Program Files (x86)\Eliot\UE Explorer\Extensions\ or where you have installed UE Explorer.
This will be generated in Wiki format, so you'll have to go to: http://wiki.beyondunreal.com/edit/Myconsolecommands
and then paste it in there, and click on preview(don't submit unless you actually want to share a set of commands from a game).
|