trying to check an obfuscated gamemode from ue1 - Printable Version +- Eliot's Forum (https://eliotvu.com/forum) +-- Forum: UE Explorer (https://eliotvu.com/forum/forumdisplay.php?fid=1) +--- Forum: General (https://eliotvu.com/forum/forumdisplay.php?fid=3) +--- Thread: trying to check an obfuscated gamemode from ue1 (/showthread.php?tid=531) |
trying to check an obfuscated gamemode from ue1 - rubening87 - 03-05-2023 i need to check this function. Code: function ServerMove(float TimeStamp, Vector =?, Vector =?, bool =?, bool =?, bool =?, bool =? RE: trying to check an obfuscated gamemode from ue1 - eliot - 03-19-2023 If you need to de-obfuscate the code you will have to edit the UELib.dll See: https://github.com/EliotVU/Unreal-Library/blob/840ec14bbe4c439b9c334d11f3a2ba1859b30086/src/Core/Tables/UNameTableItem.cs#L32 In older builds there was a de-obfuscator script you could enable (https://github.com/EliotVU/Unreal-Library/blob/b7becc2f62ea1fc781e61a807aa12387b463eb19/src/Core/Tables/UNameTableItem.cs#L51) As for the exception messages, this depends on what is causing the issue, the obfuscation? Unsupported instructions set? Or maybe the author added misleading instructions on purpose (like ClanManager for UT2004 did) |