Hey, I am aware of this issue but could never resolve it, because from the perspective of the decompiler they are both identical and there is no clear indication in the bytecode as to where the default block ends. Nonethless if you were to compile the decompiled code the logic would still be identical to the Unreal Engine, thus it's not exactly a problem in this case
Decompiling Switch statments
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Decompiling Switch statments - by ELiZ - 03-22-2015, 01:46 AM
RE: Decompiling Switch statments - by eliot - 03-24-2015, 05:07 AM
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