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Vector decompiles to "Core.Object.Vector" [Unreal 227h]
#3
(04-07-2012, 05:21 AM)eliot Wrote: Thanks for reporting your issue, even though UE Explorer is not designed to decompile mods re-compilable, I really thought the UnrealEngine understood the Core.Object.Vector formatting, at least I remember writing UnrealScript like that in some cases where you had to be more specific with the package and object of where a UStruct may resist!

I'll see if I can make an option for this in the future, thanks Smile

Isn't it listed in there? Well except for the version numbering Tongue


Yes feel free to pm me or email me.

I think it should! The older UnrealEd seems a little wonky. Maybe if I used a 3rd party compiler :p.

Also what I thought was a "major issue" I was having earlier was just an obfuscated mod. Sucks how it decompiled (and maybe was originally compiled with) null characters because the Windows clipboard rejects those >.<. I would be a very nifty feature if UE Explorer could replace null chars with ... anything else haha.
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RE: Vector decompiles to "Core.Object.Vector" [Unreal 227h] - by titegtnodI - 04-07-2012, 01:46 PM

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