<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Eliot's Forum - Issues]]></title>
		<link>https://eliotvu.com/forum/</link>
		<description><![CDATA[Eliot's Forum - https://eliotvu.com/forum]]></description>
		<pubDate>Fri, 01 May 2026 05:02:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[1.3.1.0 Unhandled Exception.]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=528</link>
			<pubDate>Mon, 09 Jan 2023 23:16:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=608">RadiantBastard</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=528</guid>
			<description><![CDATA[When updating from 1.3.0 to 1.3.1.0 I get an error when starting the application, that states:<br />
<br />
"Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.<br />
<br />
The system cannot find the file specified. (Exception from HRESULT: 0x80070002)."<br />
<br />
The full details are as below. <br />
<br />
"<br />
************** Exception Text **************<br />
System.IO.FileNotFoundException: The system cannot find the file specified. (Exception from HRESULT: 0x80070002)<br />
<br />
<br />
************** Loaded Assemblies **************<br />
mscorlib<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll<br />
----------------------------------------<br />
UE Explorer<br />
    Assembly Version: 1.3.1.0<br />
    Win32 Version: 1.3.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/UE%20Explorer.exe<br />
----------------------------------------<br />
System.Windows.Forms<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />
----------------------------------------<br />
System<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll<br />
----------------------------------------<br />
System.Drawing<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />
----------------------------------------<br />
Microsoft.VisualBasic<br />
    Assembly Version: 10.0.0.0<br />
    Win32 Version: 14.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll<br />
----------------------------------------<br />
System.Core<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll<br />
----------------------------------------<br />
System.Configuration<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll<br />
----------------------------------------<br />
System.Xml<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
System.Runtime.Remoting<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll<br />
----------------------------------------<br />
Storm.TabControl<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 3.0.153.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Storm.TabControl.DLL<br />
----------------------------------------<br />
PresentationCore<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll<br />
----------------------------------------<br />
WindowsBase<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll<br />
----------------------------------------<br />
Eliot.UELib<br />
    Assembly Version: 1.3.1.0<br />
    Win32 Version: 1.3.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Eliot.UELib.DLL<br />
----------------------------------------<br />
Microsoft.GeneratedCode<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
Eliot.Utilities<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 1.0.0.0<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Eliot.Utilities.DLL<br />
----------------------------------------<br />
Microsoft.GeneratedCode<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
Accessibility<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll<br />
----------------------------------------<br />
AutoUpdater.NET<br />
    Assembly Version: 1.7.6.0<br />
    Win32 Version: 1.7.6.0<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/AutoUpdater.NET.DLL<br />
----------------------------------------<br />
Microsoft.Web.WebView2.WinForms<br />
    Assembly Version: 1.0.1462.37<br />
    Win32 Version: 1.0.1462.37<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Microsoft.Web.WebView2.WinForms.DLL<br />
----------------------------------------<br />
Microsoft.Web.WebView2.Core<br />
    Assembly Version: 1.0.1462.37<br />
    Win32 Version: 1.0.1462.37<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Microsoft.Web.WebView2.Core.DLL<br />
----------------------------------------<br />
System.Deployment<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll<br />
----------------------------------------<br />
<br />
"<br />
This error occurs every time I start the program.<br />
This error doesn't occur when using the 1.3.0 version. <br />
<br />
If you ignore the error and continue to the program the "Homepage" tab is just blank. There's still a lot of classes/functions that don't quite deserialize properly in the game I'm working on, so I can't say for sure if the error it's causing any other problems on that end.]]></description>
			<content:encoded><![CDATA[When updating from 1.3.0 to 1.3.1.0 I get an error when starting the application, that states:<br />
<br />
"Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.<br />
<br />
The system cannot find the file specified. (Exception from HRESULT: 0x80070002)."<br />
<br />
The full details are as below. <br />
<br />
"<br />
************** Exception Text **************<br />
System.IO.FileNotFoundException: The system cannot find the file specified. (Exception from HRESULT: 0x80070002)<br />
<br />
<br />
************** Loaded Assemblies **************<br />
mscorlib<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll<br />
----------------------------------------<br />
UE Explorer<br />
    Assembly Version: 1.3.1.0<br />
    Win32 Version: 1.3.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/UE%20Explorer.exe<br />
----------------------------------------<br />
System.Windows.Forms<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />
----------------------------------------<br />
System<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll<br />
----------------------------------------<br />
System.Drawing<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />
----------------------------------------<br />
Microsoft.VisualBasic<br />
    Assembly Version: 10.0.0.0<br />
    Win32 Version: 14.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll<br />
----------------------------------------<br />
System.Core<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll<br />
----------------------------------------<br />
System.Configuration<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll<br />
----------------------------------------<br />
System.Xml<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
System.Runtime.Remoting<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll<br />
----------------------------------------<br />
Storm.TabControl<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 3.0.153.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Storm.TabControl.DLL<br />
----------------------------------------<br />
PresentationCore<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll<br />
----------------------------------------<br />
WindowsBase<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll<br />
----------------------------------------<br />
Eliot.UELib<br />
    Assembly Version: 1.3.1.0<br />
    Win32 Version: 1.3.1<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Eliot.UELib.DLL<br />
----------------------------------------<br />
Microsoft.GeneratedCode<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
Eliot.Utilities<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 1.0.0.0<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Eliot.Utilities.DLL<br />
----------------------------------------<br />
Microsoft.GeneratedCode<br />
    Assembly Version: 1.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
----------------------------------------<br />
Accessibility<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4084.0 built by: NET48REL1<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll<br />
----------------------------------------<br />
AutoUpdater.NET<br />
    Assembly Version: 1.7.6.0<br />
    Win32 Version: 1.7.6.0<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/AutoUpdater.NET.DLL<br />
----------------------------------------<br />
Microsoft.Web.WebView2.WinForms<br />
    Assembly Version: 1.0.1462.37<br />
    Win32 Version: 1.0.1462.37<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Microsoft.Web.WebView2.WinForms.DLL<br />
----------------------------------------<br />
Microsoft.Web.WebView2.Core<br />
    Assembly Version: 1.0.1462.37<br />
    Win32 Version: 1.0.1462.37<br />
    CodeBase: file:///C:/Program%20Files%20(x86)/Eliot/UE%20Explorer/Microsoft.Web.WebView2.Core.DLL<br />
----------------------------------------<br />
System.Deployment<br />
    Assembly Version: 4.0.0.0<br />
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C<br />
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll<br />
----------------------------------------<br />
<br />
"<br />
This error occurs every time I start the program.<br />
This error doesn't occur when using the 1.3.0 version. <br />
<br />
If you ignore the error and continue to the program the "Homepage" tab is just blank. There's still a lot of classes/functions that don't quite deserialize properly in the game I'm working on, so I can't say for sure if the error it's causing any other problems on that end.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exception occurred while initialising this node: Object reference not set to an insta]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=126</link>
			<pubDate>Mon, 17 Aug 2015 18:33:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=248">m3cviz</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=126</guid>
			<description><![CDATA[When I try to expand a class in UE explorer I get this error: <br />
Stack Trace:<br />
Thrown by:InitNodes<br />
at UELib.Core.UObject.InitNodes(TreeNode node)<br />
at UELib.Core.UStruct.InitNodes(TreeNode node)<br />
at UELib.Core.UState.InitNodes(TreeNode node)<br />
at UELib.Core.UObject.InitializeNodes(TreeNode node)<br />
at UEExplorer.UI.Tabs.UC_PackageExplorer._OnClassesNodeExpand(Object sender, TreeViewCancelEventArgs e)<br />
<br />
Exception occurred while initialising this node:<br />
Object reference not set to an instance of an object.]]></description>
			<content:encoded><![CDATA[When I try to expand a class in UE explorer I get this error: <br />
Stack Trace:<br />
Thrown by:InitNodes<br />
at UELib.Core.UObject.InitNodes(TreeNode node)<br />
at UELib.Core.UStruct.InitNodes(TreeNode node)<br />
at UELib.Core.UState.InitNodes(TreeNode node)<br />
at UELib.Core.UObject.InitializeNodes(TreeNode node)<br />
at UEExplorer.UI.Tabs.UC_PackageExplorer._OnClassesNodeExpand(Object sender, TreeViewCancelEventArgs e)<br />
<br />
Exception occurred while initialising this node:<br />
Object reference not set to an instance of an object.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing function/event name]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=96</link>
			<pubDate>Tue, 25 Feb 2014 14:38:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=186">ga2mer</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=96</guid>
			<description><![CDATA[Hi,<br />
looking at the code Lollipop Chainsaw (XBox 360 and PS3 version) to the UE Explorer, it lacks the function names and events, look at the screenshot:<br />
<a href="http://puu.sh/79ZuK.png" target="_blank" rel="noopener" class="mycode_url">http://puu.sh/79ZuK.png</a><br />
What to do?<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi,<br />
looking at the code Lollipop Chainsaw (XBox 360 and PS3 version) to the UE Explorer, it lacks the function names and events, look at the screenshot:<br />
<a href="http://puu.sh/79ZuK.png" target="_blank" rel="noopener" class="mycode_url">http://puu.sh/79ZuK.png</a><br />
What to do?<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[can't open xxx file]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=87</link>
			<pubDate>Wed, 16 Oct 2013 02:34:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=155">JackChen</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=87</guid>
			<description><![CDATA[Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.]]></description>
			<content:encoded><![CDATA[Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bugs in 1.2.2.1]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=60</link>
			<pubDate>Tue, 05 Feb 2013 19:42:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=56">bokauk</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=60</guid>
			<description><![CDATA[Always good to see updates and new features, Eliot, thanks. I've found a few more bugs you might want to be aware of <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
UE Explorer doesn't seem to close the file once it has read it into memory, preventing other programs from modifying it.<br />
<br />
With Developer's build 1.2, it was possible to edit the file in another program while the "Hex Viewer" window in UE Explorer was still open; this is no longer possible in 1.2.2.1. Although, unfortunately in both versions it wasn't/isn't possible to edit a file while the Object/Tokens view is open. It would be great if UE Explorer closed/unlocked the file so that other programs could edit it, even with the Object, Tokens and Buffer views open. I'm guessing it doesn't need to read the file each time a different class/function is viewed, as it would be much faster loading it from memory?<br />
<br />
Dev build 1.2 only required you to close the tab for the file to close/unlock the file, whereas in 1.2.2.1, you have to close UE Explorer completely for it to release the file. This might be obvious given the above details, but the memory usage doesn't decrease once closing the tab for the file.<br />
<br />
In Dev build 1.2, if the virtual size of a function was too big, the function name in UE Explorer would be highlighted in red, indicating a problem. This feature no longer seems to occur in 1.2.2.1. Similarly, if the virtual size was too small, Dev build 1.2 would display an error message and not decompile the function. <br />
"Exception Occurred<br />
Index was out of range. Must be non-negative and less than the size of the collection.<br />
Parameter name: index"<br />
<br />
This error now seems to be handled in 1.2.2.1 and decompiles the function, but there is now no indication that there's a problem with the virtual size.<br />
<br />
The links on the About screen don't seem work for your website or your donate page (no page even opens), but the View Licenses local file link does work. I'm using FireFox 18.0.1. I don't think it's my security software blocking it, but haven't looked into it further.<br />
<br />
Thanks again and as always, keep up the great work <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
]]></description>
			<content:encoded><![CDATA[Always good to see updates and new features, Eliot, thanks. I've found a few more bugs you might want to be aware of <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
UE Explorer doesn't seem to close the file once it has read it into memory, preventing other programs from modifying it.<br />
<br />
With Developer's build 1.2, it was possible to edit the file in another program while the "Hex Viewer" window in UE Explorer was still open; this is no longer possible in 1.2.2.1. Although, unfortunately in both versions it wasn't/isn't possible to edit a file while the Object/Tokens view is open. It would be great if UE Explorer closed/unlocked the file so that other programs could edit it, even with the Object, Tokens and Buffer views open. I'm guessing it doesn't need to read the file each time a different class/function is viewed, as it would be much faster loading it from memory?<br />
<br />
Dev build 1.2 only required you to close the tab for the file to close/unlock the file, whereas in 1.2.2.1, you have to close UE Explorer completely for it to release the file. This might be obvious given the above details, but the memory usage doesn't decrease once closing the tab for the file.<br />
<br />
In Dev build 1.2, if the virtual size of a function was too big, the function name in UE Explorer would be highlighted in red, indicating a problem. This feature no longer seems to occur in 1.2.2.1. Similarly, if the virtual size was too small, Dev build 1.2 would display an error message and not decompile the function. <br />
"Exception Occurred<br />
Index was out of range. Must be non-negative and less than the size of the collection.<br />
Parameter name: index"<br />
<br />
This error now seems to be handled in 1.2.2.1 and decompiles the function, but there is now no indication that there's a problem with the virtual size.<br />
<br />
The links on the About screen don't seem work for your website or your donate page (no page even opens), but the View Licenses local file link does work. I'm using FireFox 18.0.1. I don't think it's my security software blocking it, but haven't looked into it further.<br />
<br />
Thanks again and as always, keep up the great work <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Few bugs in 1.1 and 1.2 Dev]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=57</link>
			<pubDate>Fri, 18 Jan 2013 11:23:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=75">armenas</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=57</guid>
			<description><![CDATA[Hi,<br />
<br />
Working with Killing Floor packages and using native UT2004 tables, I've noticed the following issues when using 1.1 and 1.2 Dev versions:<br />
<br />
1. Sometimes brackets "}" are missing.<br />
<br />
2. Decompiled loops become "goto" loops, and missing ' in reference names: should be like goto 'J0x3a'; , but decompiled is goto J0x3a;<br />
<br />
3. Default properties always broken, when some arrays are there. F.e.:<br />
<br />
Skins=// Object reference not set to an instance of an object.<br />
<br />
When decompiling with UCC it shows everything correctly:<br />
<br />
Skins(0)=Combiner'...<br />
Skins(1)=Combiner'...<br />
<br />
4. Parameters in some functions decompiled incorrectly:<br />
<br />
Decompiled:<br />
<br />
PlaySound(sound'Open', 5, 2.00,, 500.00);<br />
<br />
Original code:<br />
<br />
PlaySound(sound'Open', SLOT_Talk, 2.00,, 500.00);<br />
<br />
5. Sometimes in the beginning of class gives config() without parameters, like:<br />
<br />
class ClassName2 extends ClassName1<br />
	config()<br />
	cacheexempt;<br />
<br />
6. Math expressions handled incorrectly because of missing ( ):<br />
<br />
Decompiled:<br />
<br />
X = Normal(X - HN * X Dot HN);<br />
<br />
Original code:<br />
<br />
X = Normal(X - HN) * (X Dot HN);<br />
<br />
<br />
These issues noticed in both mentioned versions of UE Explorer.<br />
<br />
That's all for now. Will submit more when will find something wrong.<br />
Will be looking forward to know that bugs are corrected.<br />
<br />
Best regards<br />
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Working with Killing Floor packages and using native UT2004 tables, I've noticed the following issues when using 1.1 and 1.2 Dev versions:<br />
<br />
1. Sometimes brackets "}" are missing.<br />
<br />
2. Decompiled loops become "goto" loops, and missing ' in reference names: should be like goto 'J0x3a'; , but decompiled is goto J0x3a;<br />
<br />
3. Default properties always broken, when some arrays are there. F.e.:<br />
<br />
Skins=// Object reference not set to an instance of an object.<br />
<br />
When decompiling with UCC it shows everything correctly:<br />
<br />
Skins(0)=Combiner'...<br />
Skins(1)=Combiner'...<br />
<br />
4. Parameters in some functions decompiled incorrectly:<br />
<br />
Decompiled:<br />
<br />
PlaySound(sound'Open', 5, 2.00,, 500.00);<br />
<br />
Original code:<br />
<br />
PlaySound(sound'Open', SLOT_Talk, 2.00,, 500.00);<br />
<br />
5. Sometimes in the beginning of class gives config() without parameters, like:<br />
<br />
class ClassName2 extends ClassName1<br />
	config()<br />
	cacheexempt;<br />
<br />
6. Math expressions handled incorrectly because of missing ( ):<br />
<br />
Decompiled:<br />
<br />
X = Normal(X - HN * X Dot HN);<br />
<br />
Original code:<br />
<br />
X = Normal(X - HN) * (X Dot HN);<br />
<br />
<br />
These issues noticed in both mentioned versions of UE Explorer.<br />
<br />
That's all for now. Will submit more when will find something wrong.<br />
Will be looking forward to know that bugs are corrected.<br />
<br />
Best regards<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Submitting issues]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=51</link>
			<pubDate>Thu, 13 Dec 2012 18:35:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=51</guid>
			<description><![CDATA[You're welcome to submit any issue to the UE Explorer repository on bitbucket at <a href="https://bitbucket.org/eliotvu/ue-explorer/issues" target="_blank" rel="noopener" class="mycode_url">https://bitbucket.org/eliotvu/ue-explorer/issues</a>]]></description>
			<content:encoded><![CDATA[You're welcome to submit any issue to the UE Explorer repository on bitbucket at <a href="https://bitbucket.org/eliotvu/ue-explorer/issues" target="_blank" rel="noopener" class="mycode_url">https://bitbucket.org/eliotvu/ue-explorer/issues</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exception when exporting classes/scripts]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=49</link>
			<pubDate>Sat, 08 Dec 2012 14:36:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=65">quanganht</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=49</guid>
			<description><![CDATA[I tried to export classes/scripts from XComGame using the command line, ver 1.2 Dev. It show up with quite a long list of exceptions, mainly EndOfStream Exceptions. Some classes was not serialized correctly. Popped up Task Manager and saw it taking about 30% CPU usage, and RAM usage keep on increasing. After a couple of minutes, it finally finished.<br />
<br />
Here is a link to the upk file from XCom and log recorded: <a href="http://www.mediafire.com/?8wzg44a97d1lg87" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?8wzg44a97d1lg87</a>. BTW thanks for the awesome work!<br />
<br />
EDIT: also, I found out that there are inconsistency between viewing code in UE Explorer vs. extracting via command line. Example: XGLevel.uc, line 78<br />
when viewed in explorer: if(bBuildingWithinABuildingOnly && !kBVolume.m_bIsInternalBuilding)<br />
in extracted file: if(BuildOptionString(bBuildingWithinABuildingOnly, UnresolvedNativeFunction_129(kBVolume.m_bIsInternalBuilding)))<br />
<br />
Does this mean the code that parse classes in explorer and command line are different from each other?]]></description>
			<content:encoded><![CDATA[I tried to export classes/scripts from XComGame using the command line, ver 1.2 Dev. It show up with quite a long list of exceptions, mainly EndOfStream Exceptions. Some classes was not serialized correctly. Popped up Task Manager and saw it taking about 30% CPU usage, and RAM usage keep on increasing. After a couple of minutes, it finally finished.<br />
<br />
Here is a link to the upk file from XCom and log recorded: <a href="http://www.mediafire.com/?8wzg44a97d1lg87" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?8wzg44a97d1lg87</a>. BTW thanks for the awesome work!<br />
<br />
EDIT: also, I found out that there are inconsistency between viewing code in UE Explorer vs. extracting via command line. Example: XGLevel.uc, line 78<br />
when viewed in explorer: if(bBuildingWithinABuildingOnly && !kBVolume.m_bIsInternalBuilding)<br />
in extracted file: if(BuildOptionString(bBuildingWithinABuildingOnly, UnresolvedNativeFunction_129(kBVolume.m_bIsInternalBuilding)))<br />
<br />
Does this mean the code that parse classes in explorer and command line are different from each other?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Developer's Build 1.2]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=47</link>
			<pubDate>Thu, 06 Dec 2012 14:14:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=56">bokauk</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=47</guid>
			<description><![CDATA[I've just started using the developer's build and it seems like a big improvement so far, so well done and thank you for updating it! <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I think I've found a bug when changing the position of the selected byte with the cursor keys. The left and right arrows move up and down respectively, rather than left and right (-1/+1 byte).<br />
<br />
I haven't tested this next issue yet, but I think in v1.1 I don't think that empty function parameters were decompiled correctly (EX_EmptyParmValue = 0x4A). If this hasn't already been fixed or you're not sure what I'm talking about, I'll try and dig out an example that I've come across in the past <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Keep up the great work!<br />
<br />
EDIT: It would also be nice if the Hex Viewer remembered the View ASCII/Byte settings as well as the window and column sizes <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Also, the selected byte changes when scrolling the view up and down.]]></description>
			<content:encoded><![CDATA[I've just started using the developer's build and it seems like a big improvement so far, so well done and thank you for updating it! <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I think I've found a bug when changing the position of the selected byte with the cursor keys. The left and right arrows move up and down respectively, rather than left and right (-1/+1 byte).<br />
<br />
I haven't tested this next issue yet, but I think in v1.1 I don't think that empty function parameters were decompiled correctly (EX_EmptyParmValue = 0x4A). If this hasn't already been fixed or you're not sure what I'm talking about, I'll try and dig out an example that I've come across in the past <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Keep up the great work!<br />
<br />
EDIT: It would also be nice if the Hex Viewer remembered the View ASCII/Byte settings as well as the window and column sizes <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
Also, the selected byte changes when scrolling the view up and down.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Killing floor (native_2004) strange issue]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=32</link>
			<pubDate>Sun, 05 Aug 2012 19:37:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=38">GreenFox</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=32</guid>
			<description><![CDATA[At UE Explorer<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function InitComponent(GUIController MyController, GUIComponent MyOwner)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int i;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;super(GUIPanel).InitComponent(MyController, MyOwner);<br />
&nbsp;&nbsp;&nbsp;&nbsp;bClean = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.SetContent(DefaultText);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.__OnDraw__Delegate = OnLabelDraw;<br />
&nbsp;&nbsp;&nbsp;&nbsp;i = NewsLine.Length - 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;J0x4f:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(i &gt;= 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.AddText(NewsLine[i]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;i -- );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.AddText(" ");<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.GripPos = 0.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.CurPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.MyList.SetTopItem(0);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.AlignThumb();<br />
&nbsp;&nbsp;&nbsp;&nbsp;__OnShow__Delegate = Shown;<br />
}</code></div></div>And the original source<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function InitComponent(GUIController MyController, GUIComponent MyOwner)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int i;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Super.InitComponent(MyController, MyOwner);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; bClean = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.SetContent(DefaultText);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.OnDraw = OnLabelDraw;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for(i=NewsLine.Length-1; i&gt;=0; i--)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.AddText(NewsLine[i]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.AddText(" ");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.GripPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.CurPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.MyList.SetTopItem(0);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.AlignThumb();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OnShow = Shown;<br />
}</code></div></div>Why it shows  J0x4f:  ,also  why i doesn't show with  "for"?]]></description>
			<content:encoded><![CDATA[At UE Explorer<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function InitComponent(GUIController MyController, GUIComponent MyOwner)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int i;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;super(GUIPanel).InitComponent(MyController, MyOwner);<br />
&nbsp;&nbsp;&nbsp;&nbsp;bClean = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.SetContent(DefaultText);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.__OnDraw__Delegate = OnLabelDraw;<br />
&nbsp;&nbsp;&nbsp;&nbsp;i = NewsLine.Length - 1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;J0x4f:<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(i &gt;= 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.AddText(NewsLine[i]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;i -- );<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.AddText(" ");<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.GripPos = 0.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.CurPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.MyList.SetTopItem(0);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.MyScrollBar.AlignThumb();<br />
&nbsp;&nbsp;&nbsp;&nbsp;__OnShow__Delegate = Shown;<br />
}</code></div></div>And the original source<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function InitComponent(GUIController MyController, GUIComponent MyOwner)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int i;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Super.InitComponent(MyController, MyOwner);<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; bClean = true;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.SetContent(DefaultText);<br />
&nbsp;&nbsp;&nbsp;&nbsp;lb_Text.OnDraw = OnLabelDraw;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for(i=NewsLine.Length-1; i&gt;=0; i--)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.AddText(NewsLine[i]);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.AddText(" ");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.GripPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.CurPos = 0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.MyList.SetTopItem(0);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; lb_Text.MyScrollBar.AlignThumb();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OnShow = Shown;<br />
}</code></div></div>Why it shows  J0x4f:  ,also  why i doesn't show with  "for"?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Killing floor package trouble]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=22</link>
			<pubDate>Fri, 11 May 2012 02:40:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=20">rohecger</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=22</guid>
			<description><![CDATA[Hi all <br />
I wanna decompile files .u from killing floor system folder and got the next error message :<br />
<br />
Invalid package signature! <img src="https://eliotvu.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
with native tablelist UT2004<br />
<br />
help me , please .<br />
<br />
Thanks<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hi all <br />
I wanna decompile files .u from killing floor system folder and got the next error message :<br />
<br />
Invalid package signature! <img src="https://eliotvu.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
with native tablelist UT2004<br />
<br />
help me , please .<br />
<br />
Thanks<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[if else if [Unreal 227h]]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=16</link>
			<pubDate>Mon, 09 Apr 2012 03:50:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=15">titegtnodI</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=16</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>if (bah == hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoStuff;<br />
} else if (bah &gt; hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoOtherStuff;<br />
}</code></div></div><br />
Decompiles to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>if (bah == hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoStuff;<br />
} else <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;if (bah &gt; hab)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DoOtherStuff;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div><br />
It produces the same function (and maybe compiles down to the same thing) but it's really annoying when you have a lot of if elses in a row.]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>if (bah == hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoStuff;<br />
} else if (bah &gt; hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoOtherStuff;<br />
}</code></div></div><br />
Decompiles to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>if (bah == hab)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;DoStuff;<br />
} else <br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;if (bah &gt; hab)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DoOtherStuff;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div><br />
It produces the same function (and maybe compiles down to the same thing) but it's really annoying when you have a lot of if elses in a row.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parenthesis Aren't Retained in Math [Unreal 227h]]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=15</link>
			<pubDate>Mon, 09 Apr 2012 03:29:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=15">titegtnodI</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=15</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>EndTrace = StartTrace + Accuracy * (FRand() - 0.5 )* Y * 1000<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + Accuracy * (FRand() - 0.5 ) * Z * 1000;</code></div></div><br />
Decompiles to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>EndTrace = StartTrace + Accuracy * FRand() - 0.50 * Y * float(1000) + Accuracy * FRand() - 0.50 * Z * float(1000);</code></div></div><br />
I think you can see where the parenthesis are stripped :p.]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>EndTrace = StartTrace + Accuracy * (FRand() - 0.5 )* Y * 1000<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + Accuracy * (FRand() - 0.5 ) * Z * 1000;</code></div></div><br />
Decompiles to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>EndTrace = StartTrace + Accuracy * FRand() - 0.50 * Y * float(1000) + Accuracy * FRand() - 0.50 * Z * float(1000);</code></div></div><br />
I think you can see where the parenthesis are stripped :p.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[++ Seems to Add a ")" [Unreal 227h]]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=13</link>
			<pubDate>Sat, 07 Apr 2012 03:42:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=15">titegtnodI</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=13</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;</code></div></div><br />
Seems to decompile to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );</code></div></div><br />
Edit:<br />
<br />
To expand upon this:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;</code></div></div><br />
Decompiled to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );<br />
{<br />
}</code></div></div><br />
It was amusing to say the least <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
If it helps the line was closer to something simmilar to this (Yes, both PowerLevel):<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;<br />
PowerLevel++;</code></div></div><br />
Into:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );<br />
{<br />
}<br />
PowerLevel ++ );</code></div></div>]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;</code></div></div><br />
Seems to decompile to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );</code></div></div><br />
Edit:<br />
<br />
To expand upon this:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;</code></div></div><br />
Decompiled to:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );<br />
{<br />
}</code></div></div><br />
It was amusing to say the least <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />.<br />
<br />
If it helps the line was closer to something simmilar to this (Yes, both PowerLevel):<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel++;<br />
PowerLevel++;</code></div></div><br />
Into:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>PowerLevel ++ );<br />
{<br />
}<br />
PowerLevel ++ );</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Default Properties Don't Always Decompile Properly [Unreal 227h]]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=12</link>
			<pubDate>Fri, 06 Apr 2012 18:04:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=15">titegtnodI</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=12</guid>
			<description><![CDATA[Default Properties sometimes decompile incorrectly. Not sure why this happens, maybe it's when they have a subclass the parent mimics the subclass's changes, I have no idea.<br />
<br />
If you want a mod that decompiles incorrectly PM me.]]></description>
			<content:encoded><![CDATA[Default Properties sometimes decompile incorrectly. Not sure why this happens, maybe it's when they have a subclass the parent mimics the subclass's changes, I have no idea.<br />
<br />
If you want a mod that decompiles incorrectly PM me.]]></content:encoded>
		</item>
	</channel>
</rss>