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	<channel>
		<title><![CDATA[Eliot's Forum - Game Support]]></title>
		<link>https://eliotvu.com/forum/</link>
		<description><![CDATA[Eliot's Forum - https://eliotvu.com/forum]]></description>
		<pubDate>Thu, 16 Apr 2026 14:33:14 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Rocket League, And its Encrypted UPKs]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=268</link>
			<pubDate>Sat, 12 Mar 2016 02:47:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=354">Batteredburrito</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=268</guid>
			<description><![CDATA[So im very new to the modding scene, and tackling a game like rocket league doesnt seem to be smart, but im making leaps and bounds with modding this games files.<br />
What I am interest in is modding the upk files that contain all the data within "CookedPCGame"<br />
What i have managed to do is use a decrypter found on reddit, which converts the UPK files to Upk.unpacked files viewable with UEexplorer<br />
I have managed to extract all textures from the unpacked files to TGA format, including textures, lightmaps and materials<br />
What i would like to know is:<br />
Is there any way to recompile the files back into the UPK format? <br />
I understand that Encrypted UPKs cant be read usually, but was wondering what would be needed to read/edit the key for each file.<br />
<br />
I have managed to edit the .wem files within rocket league to play custom radio by using Wwise to create new .wem files using your own music and am working on creating new .Bak files in order to edit the sound effects for the game.<br />
<br />
If anyone has any useful threads on encrypted UPKs and repacking it would be much obliged]]></description>
			<content:encoded><![CDATA[So im very new to the modding scene, and tackling a game like rocket league doesnt seem to be smart, but im making leaps and bounds with modding this games files.<br />
What I am interest in is modding the upk files that contain all the data within "CookedPCGame"<br />
What i have managed to do is use a decrypter found on reddit, which converts the UPK files to Upk.unpacked files viewable with UEexplorer<br />
I have managed to extract all textures from the unpacked files to TGA format, including textures, lightmaps and materials<br />
What i would like to know is:<br />
Is there any way to recompile the files back into the UPK format? <br />
I understand that Encrypted UPKs cant be read usually, but was wondering what would be needed to read/edit the key for each file.<br />
<br />
I have managed to edit the .wem files within rocket league to play custom radio by using Wwise to create new .wem files using your own music and am working on creating new .Bak files in order to edit the sound effects for the game.<br />
<br />
If anyone has any useful threads on encrypted UPKs and repacking it would be much obliged]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battery Territory]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=108</link>
			<pubDate>Sat, 09 May 2015 17:54:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=232">ravello17</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=108</guid>
			<description><![CDATA[How this work with Battery Territory?When i try to open .u packages gives me error.]]></description>
			<content:encoded><![CDATA[How this work with Battery Territory?When i try to open .u packages gives me error.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MKKE .xxx files]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=102</link>
			<pubDate>Mon, 24 Nov 2014 10:20:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=215">xenon90</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=102</guid>
			<description><![CDATA[Hi <br />
I'm trying to open some .xxx files from Mortal Kombat Komplete Edition, lets say a Character file. I've decompressed it, renamed it to .u and made sure the UE explorer was set to Console before opening. Here's what I get:<br />
<br />
"Thrown by:LoadPackage<br />
   at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()<br />
   at UEExplorer.UI.ProgramForm.LoadFile(String fileName)System.IO.EndOfStreamException: Unable to read beyond the end of the stream.<br />
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)<br />
   at System.IO.BinaryReader.ReadUInt32()<br />
   at UELib.UnrealPackage.Deserialize(UPackageStream stream)<br />
   at UELib.UnrealLoader.LoadPackage(String packagePath, FileAccess fileAccess)<br />
   at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()<br />
Unable to read beyond the end of the stream."<br />
<br />
Which is a real darn shame since I've used this tool to mod an incoherent pile of mess that was Aliens Colonial Marines, and pretty extensively too. I thought MK was supported? Anyways, can't open any file so far from this game. Any help? <br />
<br />
I've sent a report too...]]></description>
			<content:encoded><![CDATA[Hi <br />
I'm trying to open some .xxx files from Mortal Kombat Komplete Edition, lets say a Character file. I've decompressed it, renamed it to .u and made sure the UE explorer was set to Console before opening. Here's what I get:<br />
<br />
"Thrown by:LoadPackage<br />
   at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()<br />
   at UEExplorer.UI.ProgramForm.LoadFile(String fileName)System.IO.EndOfStreamException: Unable to read beyond the end of the stream.<br />
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)<br />
   at System.IO.BinaryReader.ReadUInt32()<br />
   at UELib.UnrealPackage.Deserialize(UPackageStream stream)<br />
   at UELib.UnrealLoader.LoadPackage(String packagePath, FileAccess fileAccess)<br />
   at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()<br />
Unable to read beyond the end of the stream."<br />
<br />
Which is a real darn shame since I've used this tool to mod an incoherent pile of mess that was Aliens Colonial Marines, and pretty extensively too. I thought MK was supported? Anyways, can't open any file so far from this game. Any help? <br />
<br />
I've sent a report too...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hawken - sound mod]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=101</link>
			<pubDate>Fri, 09 May 2014 06:34:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=197">anville</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=101</guid>
			<description><![CDATA[Hey eliot / anyone<br />
<br />
Really, I just wanna swap out a few sound files for the weapons, and with some searching and hard work was able to find the upk with all the sounds in it, and can export them as .oggs, yet how do I repack a folder directory?<br />
Or better yet replace it within your(or another) program?<br />
<br />
<br />
The upk doesnt want to load with either your UE or the new UDK.<br />
<br />
I wouldn't mind throwing some donation your way, i have hit a wall and Im thinking it might be impossible. I can send you any files if you wish.]]></description>
			<content:encoded><![CDATA[Hey eliot / anyone<br />
<br />
Really, I just wanna swap out a few sound files for the weapons, and with some searching and hard work was able to find the upk with all the sounds in it, and can export them as .oggs, yet how do I repack a folder directory?<br />
Or better yet replace it within your(or another) program?<br />
<br />
<br />
The upk doesnt want to load with either your UE or the new UDK.<br />
<br />
I wouldn't mind throwing some donation your way, i have hit a wall and Im thinking it might be impossible. I can send you any files if you wish.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bioshock Support]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=91</link>
			<pubDate>Thu, 28 Nov 2013 13:33:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=173">theoneman</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=91</guid>
			<description><![CDATA[Can we have Bioshock 1 and 2 support? Please.]]></description>
			<content:encoded><![CDATA[Can we have Bioshock 1 and 2 support? Please.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[America's Army: 2.5 & 2.85]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=83</link>
			<pubDate>Sun, 25 Aug 2013 17:17:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=17">VendorX</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=83</guid>
			<description><![CDATA[Both games are partially supported by Explorer, but it will be nice if you can make full support.<br />
<br />
Some errors:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>/* An exception occurred while decompiling hidecategories. */<br />
<br />
var @NULL PendingTouch[26125];<br />
var int Damage[26125];<br />
<br />
local @NULL Start[26125], Dir;<br />
local bool ReturnValue[26125];<br />
<br />
SpeedMaxDeviation[116]=/* Unknown default property type! */</blockquote>
<br />
Error in default property is caused probably by exception in decompiling hidecategories. There are some empty functions and missing default property.<br />
I can provide all the necessary files. As for AA2.85 all files will be decrypted.]]></description>
			<content:encoded><![CDATA[Both games are partially supported by Explorer, but it will be nice if you can make full support.<br />
<br />
Some errors:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>/* An exception occurred while decompiling hidecategories. */<br />
<br />
var @NULL PendingTouch[26125];<br />
var int Damage[26125];<br />
<br />
local @NULL Start[26125], Dir;<br />
local bool ReturnValue[26125];<br />
<br />
SpeedMaxDeviation[116]=/* Unknown default property type! */</blockquote>
<br />
Error in default property is caused probably by exception in decompiling hidecategories. There are some empty functions and missing default property.<br />
I can provide all the necessary files. As for AA2.85 all files will be decrypted.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alpha Protocol and Remember Me supported]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=78</link>
			<pubDate>Tue, 18 Jun 2013 19:41:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=78</guid>
			<description><![CDATA[I have supported both "Alpha Protocol" and "Remember Me". This update is not public yet but will be automatically updated as soon as it's available if you using version 1.2.3.0.]]></description>
			<content:encoded><![CDATA[I have supported both "Alpha Protocol" and "Remember Me". This update is not public yet but will be automatically updated as soon as it's available if you using version 1.2.3.0.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Mod] XCOM - ToolBoks]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=52</link>
			<pubDate>Fri, 21 Dec 2012 20:30:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=52</guid>
			<description><![CDATA["XCOM ToolBoks A collection of mods and tweaks to improve the XCOM experience which can be enabled separately, * Configurable Camera - Free rotation, Max/Min zoom etc. * Selective Recruitment - Select the nationality and gender probability of new recruits. * Select the Class that Rookies will be promoted as. * No disappearing corpses. * Remove Overwatch"<br />
<br />
ToolBoks is a mod for XCom: Enemy Unknown, made with the help of UE Explorer.<br />
<br />
<a href="http://forums.nexusmods.com/index.php?/topic/832566-xcom-toolboks/" target="_blank" rel="noopener" class="mycode_url">http://forums.nexusmods.com/index.php?/t...-toolboks/</a>]]></description>
			<content:encoded><![CDATA["XCOM ToolBoks A collection of mods and tweaks to improve the XCOM experience which can be enabled separately, * Configurable Camera - Free rotation, Max/Min zoom etc. * Selective Recruitment - Select the nationality and gender probability of new recruits. * Select the Class that Rookies will be promoted as. * No disappearing corpses. * Remove Overwatch"<br />
<br />
ToolBoks is a mod for XCom: Enemy Unknown, made with the help of UE Explorer.<br />
<br />
<a href="http://forums.nexusmods.com/index.php?/topic/832566-xcom-toolboks/" target="_blank" rel="noopener" class="mycode_url">http://forums.nexusmods.com/index.php?/t...-toolboks/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Borderlands 2 [Status]]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=35</link>
			<pubDate>Tue, 25 Sep 2012 06:15:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=35</guid>
			<description><![CDATA[As requested, I have taken a look at Borderlands 2. The package opens in the present public version but the functions are not decompiled at all.<br />
<br />
I have made some progress(~2 hours) on the decompiling the BL2 functions, so far this is how it looks:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>static final simulated function float FindDeltaAngle(float A1, float A2)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = A2 - A1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x45 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(@OBJECT[1] &gt; 3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = @OBJECT[1] - 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// This is an implied JumpToken;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;goto J0x6f;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// End:0x6f Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(@OBJECT[1] &lt; -3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = @OBJECT[1] + 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return @OBJECT[1];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return ReturnValue;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div><br />
Many functions are decompiled perfectly except for those using Let tokens(Assigments =) and Local variables as you see there are none but in the UDK build there is at least one local variable named Delta, e.g:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>static final simulated function float FindDeltaAngle(float A1, float A2)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local float Delta;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Delta = A2 - A1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x55 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(Delta &gt; 3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delta = Delta - 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x8b<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// End:0x8b Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(Delta &lt; -3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delta = Delta + 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;return Delta;<br />
}</code></div></div><br />
For as far as I know the local variables seem to have just dissapeared, although they've added a new array at the beginning of the functions with values I haven't figured out yet, perhaps they are the replacement for local variables.<br />
<br />
<br />
I suppose I'll have to test more functions to get an idea of those changes <img src="https://eliotvu.com/forum/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[As requested, I have taken a look at Borderlands 2. The package opens in the present public version but the functions are not decompiled at all.<br />
<br />
I have made some progress(~2 hours) on the decompiling the BL2 functions, so far this is how it looks:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>static final simulated function float FindDeltaAngle(float A1, float A2)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = A2 - A1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x45 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(@OBJECT[1] &gt; 3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = @OBJECT[1] - 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// This is an implied JumpToken;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;goto J0x6f;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// End:0x6f Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(@OBJECT[1] &lt; -3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@OBJECT[1] = @OBJECT[1] + 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return @OBJECT[1];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return ReturnValue;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div><br />
Many functions are decompiled perfectly except for those using Let tokens(Assigments =) and Local variables as you see there are none but in the UDK build there is at least one local variable named Delta, e.g:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>static final simulated function float FindDeltaAngle(float A1, float A2)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local float Delta;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Delta = A2 - A1;<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x55 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(Delta &gt; 3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delta = Delta - 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x8b<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// End:0x8b Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if(Delta &lt; -3.14)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delta = Delta + 3.14 * 2.00;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;return Delta;<br />
}</code></div></div><br />
For as far as I know the local variables seem to have just dissapeared, although they've added a new array at the beginning of the functions with values I haven't figured out yet, perhaps they are the replacement for local variables.<br />
<br />
<br />
I suppose I'll have to test more functions to get an idea of those changes <img src="https://eliotvu.com/forum/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mirrors Edge]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=27</link>
			<pubDate>Tue, 22 May 2012 14:36:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=23">MonsOlympus</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=27</guid>
			<description><![CDATA[Im not sure entirely whats going on here but there is alot of decompiler output in the scripts in tdgame.u and there is alot of script missing.<br />
<br />
sample:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>event Activated()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local UIScene LocalScene;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local WorldInfo WI;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local TdPlayerController PC;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int CurrentDifficulty;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local TdProfileSettings Profile;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;WI = GetWorldInfo();<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x58 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(class&lt;TdSPLevelRace&gt;(WI.switch(return @NULL) != none != ) != @NULL.@NULL) != @NULL || return)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this line:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* JumpIfNotToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NativeFunctionToken NativeFunctionToken MetaCastToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SwitchToken ReturnToken LocalVariableToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NoObjectToken EndFunctionParmsToken SkipToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MetaCastToken ContextToken ContextToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NativeFunctionToken NativeFunctionToken SwitchToken ReturnToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NoObjectToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken ReturnToken NothingToken IteratorToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ObjectConstToken LocalVariableToken EndFunctionParmsToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken UnknownExprToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken EndFunctionParmsToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UnknownExprToken LocalVariableToken LocalVariableToken UnknownExprToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken SkipToken ContextToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;JumpToken LocalVariableToken NativeFunctionToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LetToken InstanceVariableToken VirtualFunctionToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;JumpIfNotToken NativeFunctionToken InstanceVariableToken NoObjectToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken LetToken LocalVariableToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;InstanceVariableToken NativeFunctionToken NativeFunctionToken NameConstToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;InstanceVariableToken EndFunctionParmsToken JumpIfNotToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NoObjectToken EndFunctionParmsToken FinalFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken JumpToken LetDelegateToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NativeFunctionToken DelegatePropertyToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NoParmToken NoParmToken EndFunctionParmsToken ReturnToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NothingToken&nbsp;&nbsp;*/<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Index was out of range. Must be non-negative and less than the size of the collection.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parameter name: index<br />
}</code></div></div>]]></description>
			<content:encoded><![CDATA[Im not sure entirely whats going on here but there is alot of decompiler output in the scripts in tdgame.u and there is alot of script missing.<br />
<br />
sample:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>event Activated()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;local UIScene LocalScene;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local WorldInfo WI;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local TdPlayerController PC;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local int CurrentDifficulty;<br />
&nbsp;&nbsp;&nbsp;&nbsp;local TdProfileSettings Profile;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;WI = GetWorldInfo();<br />
&nbsp;&nbsp;&nbsp;&nbsp;// End:0x58 Loop:False<br />
&nbsp;&nbsp;&nbsp;&nbsp;if(class&lt;TdSPLevelRace&gt;(WI.switch(return @NULL) != none != ) != @NULL.@NULL) != @NULL || return)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this line:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* JumpIfNotToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NativeFunctionToken NativeFunctionToken MetaCastToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SwitchToken ReturnToken LocalVariableToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NoObjectToken EndFunctionParmsToken SkipToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MetaCastToken ContextToken ContextToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NativeFunctionToken NativeFunctionToken SwitchToken ReturnToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NoObjectToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken ReturnToken NothingToken IteratorToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ContextToken LocalVariableToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ObjectConstToken LocalVariableToken EndFunctionParmsToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken UnknownExprToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken EndFunctionParmsToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;UnknownExprToken LocalVariableToken LocalVariableToken UnknownExprToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken SkipToken ContextToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NativeFunctionToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;JumpToken LocalVariableToken NativeFunctionToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LetToken InstanceVariableToken VirtualFunctionToken EndFunctionParmsToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;JumpIfNotToken NativeFunctionToken InstanceVariableToken NoObjectToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken LetToken LocalVariableToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;InstanceVariableToken NativeFunctionToken NativeFunctionToken NameConstToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;InstanceVariableToken EndFunctionParmsToken JumpIfNotToken NativeFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NoObjectToken EndFunctionParmsToken FinalFunctionToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;EndFunctionParmsToken JumpToken LetDelegateToken ContextToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken NativeFunctionToken NativeFunctionToken DelegatePropertyToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LocalVariableToken LocalVariableToken LocalVariableToken LocalVariableToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NoParmToken NoParmToken EndFunctionParmsToken ReturnToken<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NothingToken&nbsp;&nbsp;*/<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Index was out of range. Must be non-negative and less than the size of the collection.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parameter name: index<br />
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[APB: All Points Bulletin Support]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=26</link>
			<pubDate>Thu, 17 May 2012 10:42:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=26</guid>
			<description><![CDATA[APB: All Points Bulletin is supported in 1.1(Not released yet)<br />
<br />
However like most supported games, it's not completely supported as in some objects might fail to decompile, but good enough to be useful. UE Explorer is mostly aimed to work 100% on Epic Games packages, not third parties, but I will do my best <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
For example with this game, all UnrealScript States code fails as well some bits of random functions, although most functions in APB are Native. Classes have some issues at the high level as well, but they are decompileable,  things like Implements(...) might not be decompiled etc, and defaultproperties(unless you decompile them using Tables->Exports)<br />
<br />
Will keep this thread updated when support is improved!<br />
<br />
And here's an example, with a nice function but horrible state:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function bool CanPlayerInstantRestart()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return m_bAllowInstantPlayerRestart;<br />
}<br />
<br />
state PendingMatch<br />
{<br />
<br />
Begin:<br />
&nbsp;&nbsp;&nbsp;&nbsp;@NULL(0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;)<br />
&nbsp;&nbsp;&nbsp;&nbsp;stop;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;sName<br />
&nbsp;&nbsp;&nbsp;&nbsp;@NULL(-65536)<br />
&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this line:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this State's code.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;58<br />
Index was out of range. Must be non-negative and less than the size of the collection.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parameter name: index<br />
<br />
&nbsp;&nbsp; at UELib.Core.UStruct.UByteCodeDecompiler.FormatTokens(Int32 beginIndex, Int32 endIndex) in &#92;UE Explorer&#92;UELib&#92;Core&#92;Decompilers&#92;UnDecompiler.cs:line 1452<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; at UELib.Core.UStruct.UByteCodeDecompiler.Decompile() in &#92;UE Explorer&#92;UELib&#92;Core&#92;Decompilers&#92;UnDecompiler.cs:line 1409<br />
}</code></div></div>]]></description>
			<content:encoded><![CDATA[APB: All Points Bulletin is supported in 1.1(Not released yet)<br />
<br />
However like most supported games, it's not completely supported as in some objects might fail to decompile, but good enough to be useful. UE Explorer is mostly aimed to work 100% on Epic Games packages, not third parties, but I will do my best <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
For example with this game, all UnrealScript States code fails as well some bits of random functions, although most functions in APB are Native. Classes have some issues at the high level as well, but they are decompileable,  things like Implements(...) might not be decompiled etc, and defaultproperties(unless you decompile them using Tables->Exports)<br />
<br />
Will keep this thread updated when support is improved!<br />
<br />
And here's an example, with a nice function but horrible state:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>function bool CanPlayerInstantRestart()<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;return m_bAllowInstantPlayerRestart;<br />
}<br />
<br />
state PendingMatch<br />
{<br />
<br />
Begin:<br />
&nbsp;&nbsp;&nbsp;&nbsp;@NULL(0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;)<br />
&nbsp;&nbsp;&nbsp;&nbsp;stop;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;sName<br />
&nbsp;&nbsp;&nbsp;&nbsp;@NULL(-65536)<br />
&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this line:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// Failed to decompile this State's code.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;58<br />
Index was out of range. Must be non-negative and less than the size of the collection.<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parameter name: index<br />
<br />
&nbsp;&nbsp; at UELib.Core.UStruct.UByteCodeDecompiler.FormatTokens(Int32 beginIndex, Int32 endIndex) in &#92;UE Explorer&#92;UELib&#92;Core&#92;Decompilers&#92;UnDecompiler.cs:line 1452<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; at UELib.Core.UStruct.UByteCodeDecompiler.Decompile() in &#92;UE Explorer&#92;UELib&#92;Core&#92;Decompilers&#92;UnDecompiler.cs:line 1409<br />
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unsupported Games]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=23</link>
			<pubDate>Tue, 15 May 2012 14:30:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=23</guid>
			<description><![CDATA[In this thread you see all the listed games that are currently not supported by UE Explorer.<br />
If you know any game that isn't working and is not in this list, then please reply with its full name!<br />
<br />
<br />
Games that are not yet supported:<ul class="mycode_list"><li>Tom Clancy's Splinter Cell<br />
</li>
<li>Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
</li>
<li>Tom Clancy's Splinter Cell: Double Agent<br />
</li>
<li>[Need Files]Unreal Championship<br />
</li>
<li>Homefront<br />
</li>
<li>Bioshock<br />
</li>
<li>Bioshock 2<br />
</li>
<li>Stranglehold<br />
</li>
<li>Medal of Honor 2010<br />
</li>
<li>Alliance of Valliant Arms<br />
</li>
</ul>
<br />
Games that won't be supported:<ul class="mycode_list"><li>[Encrypted]Americans Army<br />
</li>
<li>[Encrypted]Americans Army 3<br />
</li>
<li>[Encrypted]Mission Againist Terror<br />
</li>
<li>[Heavily Modified]Duke Nukem Forever<br />
</li>
<li>Tom Clancy's Splinter Cell: Conviction<br />
</li>
<li>Tom Clancy's Splinter Cell: Chaos Theory<br />
</li>
<li>[Encrypted]Priston Tale 2<br />
</li>
<li>[Obfuscated]Thief: Deadly Shadows<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[In this thread you see all the listed games that are currently not supported by UE Explorer.<br />
If you know any game that isn't working and is not in this list, then please reply with its full name!<br />
<br />
<br />
Games that are not yet supported:<ul class="mycode_list"><li>Tom Clancy's Splinter Cell<br />
</li>
<li>Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
</li>
<li>Tom Clancy's Splinter Cell: Double Agent<br />
</li>
<li>[Need Files]Unreal Championship<br />
</li>
<li>Homefront<br />
</li>
<li>Bioshock<br />
</li>
<li>Bioshock 2<br />
</li>
<li>Stranglehold<br />
</li>
<li>Medal of Honor 2010<br />
</li>
<li>Alliance of Valliant Arms<br />
</li>
</ul>
<br />
Games that won't be supported:<ul class="mycode_list"><li>[Encrypted]Americans Army<br />
</li>
<li>[Encrypted]Americans Army 3<br />
</li>
<li>[Encrypted]Mission Againist Terror<br />
</li>
<li>[Heavily Modified]Duke Nukem Forever<br />
</li>
<li>Tom Clancy's Splinter Cell: Conviction<br />
</li>
<li>Tom Clancy's Splinter Cell: Chaos Theory<br />
</li>
<li>[Encrypted]Priston Tale 2<br />
</li>
<li>[Obfuscated]Thief: Deadly Shadows<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Splinter Cell series...]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=19</link>
			<pubDate>Sat, 28 Apr 2012 20:35:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=17">VendorX</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=19</guid>
			<description><![CDATA[...especially SCCT and SCDA support request if it's possible. SCDA-Offline is not encrypted - there is only small difference in file header. I can provide .u files from whole series if you need.<br />
<br />
BTW. Great job - thank you...]]></description>
			<content:encoded><![CDATA[...especially SCCT and SCDA support request if it's possible. SCDA-Offline is not encrypted - there is only small difference in file header. I can provide .u files from whole series if you need.<br />
<br />
BTW. Great job - thank you...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Singularity]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=7</link>
			<pubDate>Sat, 31 Mar 2012 00:04:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=12">AR1911</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=7</guid>
			<description><![CDATA[I hope its ok to create this thread <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Singularity Non-Script Packages seem to open all fine, Script ones fail either at linking or at deserializing.<br />
<br />
Would love to see this supported as it has a few unique things that are worth researching <img src="https://eliotvu.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
If anyone wants to decompress RvGame.xxx or another script file be sure to use the -lzo switch on decompress.exe because of the compression]]></description>
			<content:encoded><![CDATA[I hope its ok to create this thread <img src="https://eliotvu.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Singularity Non-Script Packages seem to open all fine, Script ones fail either at linking or at deserializing.<br />
<br />
Would love to see this supported as it has a few unique things that are worth researching <img src="https://eliotvu.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
If anyone wants to decompress RvGame.xxx or another script file be sure to use the -lzo switch on decompress.exe because of the compression]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Infinity Blade 2]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=4</link>
			<pubDate>Wed, 21 Mar 2012 21:07:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=4</guid>
			<description><![CDATA[I have added support for Infinity Blade 2, if you find any issues, let me know!]]></description>
			<content:encoded><![CDATA[I have added support for Infinity Blade 2, if you find any issues, let me know!]]></content:encoded>
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