Posts: 14
Threads: 9
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04-07-2012, 01:42 PM
(This post was last modified: 04-07-2012, 01:50 PM by titegtnodI.)
Seems to decompile to:
Edit:
To expand upon this:
Decompiled to:
Code:
PowerLevel ++ );
{
}
It was amusing to say the least
.
If it helps the line was closer to something simmilar to this (Yes, both PowerLevel):
Code:
PowerLevel++;
PowerLevel++;
Into:
Code:
PowerLevel ++ );
{
}
PowerLevel ++ );
Posts: 225
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This one is quite strange :p Didn't exist when I released the demo of UE Explorer :/
This isn't necessary a ++ but a implied continue or break.
Posts: 225
Threads: 27
Joined: Jan 2012
Apparently this is caused by the chosen NativesTableList, if you change it from UDK to UT2004 then this will be decompiled correctly.
The ++ operator is set as a binary operator in NativesTableList_UDK rather than unary.
Posts: 225
Threads: 27
Joined: Jan 2012
Fixed this issue in version 1.1
Thanks for reporting!