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Unsupported Games
#41
(01-02-2013, 11:01 PM)Moo Wrote: How about Dishonored?
Engine version 9099, package/licensee version 801/30.
Someone already posted the core/engine files on Gildor's forum.
A lot of "Unable to read beyond the end of the stream" errors when using your latest posted dev version.

Also, you could add to list of supported games:
The Five Cores 9656 859/0
Unmechanical 9249 852/0
Both UDK games.

Also the venerable Klingon Honor Guard, which, if I remember correctly, was the first third-party unreal engine game. Version: 61 Big Grin
(There's a few little decompile errors, but I don't expect them to be fixed given the age of this game)

Thanks! I will have a look at it in my spare time Cool
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#42
Dishonored is now completely supported(version not available yet!)
Reply
#43
Hey, if you've got time to add Mass Effect 1, 2 and/or 3 support, that'd be great. I've got the core/engine/exe files here if you need them: Mass Effect, Mass effect 2, Mass Effect 3
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#44
Hi,

I saw you supported Infinity Blade and wandered if you planned to include any more udk mobile support.

I've tried Karateka, Last Knight (no joy failed to deserial) and I'm going to try some other mobile titles.

Many thanks awesome tool btw!
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#45
Hey,

Haven't been around for a while and just saw the latest build which is as always amazing Smile,

Did you look into Homefront yet?, i still cannot load some packages like GCGame.upk because it freezes my pc.
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#46
Just confirming that "AntiChamber" and "Remember Me" are supported even by the older UE Explorer versions.
Reply
#47
I swear that I answered these three but apparently it must have been lost, so I'll re-answer just in-case.

(01-24-2013, 04:54 PM)Ganonmaster Wrote: Hey, if you've got time to add Mass Effect 1, 2 and/or 3 support, that'd be great. I've got the core/engine/exe files here if you need them: Mass Effect, Mass effect 2, Mass Effect 3

Thanks for the links, I haven't spent much time on new updates, you will have to have a lot of patience Sad Mass Effect is quite a difficult one to support because its a heavily modified Unreal Engine build.


(02-15-2013, 11:06 AM)MrDerp Wrote: Hi,

I saw you supported Infinity Blade and wandered if you planned to include any more udk mobile support.

I've tried Karateka, Last Knight (no joy failed to deserial) and I'm going to try some other mobile titles.

Many thanks awesome tool btw!

Are you sure you had it set on Console(before opening the package)? If so, feel free to upload me the files so I can have a look.


(02-16-2013, 10:12 PM)AR1911 Wrote: Hey,

Haven't been around for a while and just saw the latest build which is as always amazing Smile,

Did you look into Homefront yet?, i still cannot load some packages like GCGame.upk because it freezes my pc.

No, I have not. Not interested in debugging something that freezes even my PC as well :|
Reply
#48
(05-16-2012, 12:30 AM)eliot Wrote:
  • [Encrypted]Americans Army 3
...is only compressed - after decompression your tool will support AA3.
The same for SGR (Stargate Resistance) and many more...
Reply
#49
Okay so I have some more games that may or may not be supported if you'd like me to upload some more files Smile

I have,
XCom: Enemy Unknown
Alien Rage
Rise of the Triad
Section 8: Prejudice
Sanctum 2
Outlast
Influx
Dark Void
Bioshock Infinite
Batman: Arkham Asylum and City
Forge
Chivarly: Medieval Warfare
and the three Alien Breed titles.

If any of these would be useful let me know Cool
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#50
XCom: Enemy Unknown
Bioshock Infinite
Chivarly: Medieval Warfare

Are supported.

I don't know about the rest, but they might be. Feel free to pm me the files, although beware I got like 30 games not-supported yet to support Tongue
Reply
#51
(12-18-2013, 11:11 PM)eliot Wrote: XCom: Enemy Unknown
Bioshock Infinite
Chivarly: Medieval Warfare

Are supported.

I don't know about the rest, but they might be. Feel free to pm me the files, although beware I got like 30 games not-supported yet to support Tongue

Ahh okay, well Im not overly fussed about getting many games supported. If I had to pick one it'd be remember me, I just thought the files might be useful for narrowing down missing version numbers Cool
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#52
(01-02-2014, 12:03 PM)MonsOlympus Wrote:
(12-18-2013, 11:11 PM)eliot Wrote: XCom: Enemy Unknown
Bioshock Infinite
Chivarly: Medieval Warfare

Are supported.

I don't know about the rest, but they might be. Feel free to pm me the files, although beware I got like 30 games not-supported yet to support Tongue

Ahh okay, well Im not overly fussed about getting many games supported. If I had to pick one it'd be remember me, I just thought the files might be useful for narrowing down missing version numbers Cool

Hehe, indeed it's very useful for that, as whenever I support a game, more games may work as an indirect result of that.

Remember Me is supported already, unless an update broke it.
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#53
I hope Batman: Arkham City support, Here is Core.upk & Engine.upk
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#54
Hey Eliot, I love your tool. Do you happen to know the reason why UE Explorer won't decompile Vanguard (uses UE 2.5). I ask because I am trying to compile .U mods for the Vanguard Emulator. If I use UT2004 to compile a simple Hello World script Vanguard throws out some errors. It is worth pointing out that my simple Hello World script is correctly decompiled in UE Explorer which makes me believe Vanguard must do something slightly different then most UE 2.5 games. If I hex edit the memory of the running game to override an existing function with my "hello world" log function it works.

Error message with my script in Vanguard:
Critical: Bad import index

Error Message with Vanguard Scripts in UE Explorer:
Index was out of range

Its worth pointing out that if I try to load a file from UT2004 in Vanguard that has say 4 dependencies, the game will ask for each dependency and will not crash until all the dependencies are loaded.
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#55
(06-06-2014, 01:16 AM)TigerTiger Wrote: Hey Eliot, I love your tool. Do you happen to know the reason why UE Explorer won't decompile Vanguard (uses UE 2.5). I ask because I am trying to compile .U mods for the Vanguard Emulator. If I use UT2004 to compile a simple Hello World script Vanguard throws out some errors. It is worth pointing out that my simple Hello World script is correctly decompiled in UE Explorer which makes me believe Vanguard must do something slightly different then most UE 2.5 games. If I hex edit the memory of the running game to override an existing function with my "hello world" log function it works.

Error message with my script in Vanguard:
Critical: Bad import index

Error Message with Vanguard Scripts in UE Explorer:
Index was out of range

Its worth pointing out that if I try to load a file from UT2004 in Vanguard that has say 4 dependencies, the game will ask for each dependency and will not crash until all the dependencies are loaded.

1. I have not explicitly supported Vanguard. I know I said I won't support it although I can't remember why, nor do i have the core and engine.u files for it, feel free to send me.

2. It is high likely that the developers modified their version of the engine therefor UE Explorer doesn't understand it by default.

3. The developers probably kept the backward compatibility support in place so older packages can be loaded such as UT2004 but beware UT2004 has its own modifications to files as well but that depends on its content.

4. I'm guessing that bad import means one of the imports(dependencies) could not be found, I'm not sure why your tested packages worked and your own didn't but perhaps it may just be due limited backwards compatibility.
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#56
(06-06-2014, 01:52 AM)eliot Wrote:
(06-06-2014, 01:16 AM)TigerTiger Wrote: Hey Eliot, I love your tool. Do you happen to know the reason why UE Explorer won't decompile Vanguard (uses UE 2.5). I ask because I am trying to compile .U mods for the Vanguard Emulator. If I use UT2004 to compile a simple Hello World script Vanguard throws out some errors. It is worth pointing out that my simple Hello World script is correctly decompiled in UE Explorer which makes me believe Vanguard must do something slightly different then most UE 2.5 games. If I hex edit the memory of the running game to override an existing function with my "hello world" log function it works.

Error message with my script in Vanguard:
Critical: Bad import index

Error Message with Vanguard Scripts in UE Explorer:
Index was out of range

Its worth pointing out that if I try to load a file from UT2004 in Vanguard that has say 4 dependencies, the game will ask for each dependency and will not crash until all the dependencies are loaded.

1. I have not explicitly supported Vanguard. I know I said I won't support it although I can't remember why, nor do i have the core and engine.u files for it, feel free to send me.

2. It is high likely that the developers modified their version of the engine therefor UE Explorer doesn't understand it by default.

3. The developers probably kept the backward compatibility support in place so older packages can be loaded such as UT2004 but beware UT2004 has its own modifications to files as well but that depends on its content.

4. I'm guessing that bad import means one of the imports(dependencies) could not be found, I'm not sure why your tested packages worked and your own didn't but perhaps it may just be due limited backwards compatibility.
I just sent you an email with Core.U and Engine.u
And to clarify I get the import errors in both the game and in UE Explorer because they are trying to read non existing import names for example -1234567 out of 5
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#57
(06-06-2014, 03:20 AM)TigerTiger Wrote: I just sent you an email with Core.U and Engine.u
And to clarify I get the import errors in both the game and in UE Explorer because they are trying to read non existing import names for example -1234567 out of 5

Thanks Smile I have checked out the Core.u in UE Explorer 1.2.6.0(you can download this if you already had 1.2.5.0 installed) and apparently UE Explorer does already manage to deserialize this game's packages? Well at least to a certain extent as shown in this picture: http://prntscr.com/3pzk40
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#58
Removed Vanguard from list, Vanguard is now supported in UE Explorer 1.2.7.0!
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#59
(06-07-2014, 01:00 AM)eliot Wrote: Removed Vanguard from list, Vanguard is now supported in UE Explorer 1.2.7.0!

Thank you. I was indeed using an old version (1.2.1).
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#60
I can't seem to find the download link for 1.2.7.0, can you send me the link?
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