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Vector decompiles to "Core.Object.Vector" [Unreal 227h] - Printable Version +- Eliot's Forum (https://eliotvu.com/forum) +-- Forum: UE Explorer (https://eliotvu.com/forum/forumdisplay.php?fid=1) +--- Forum: General (https://eliotvu.com/forum/forumdisplay.php?fid=3) +---- Forum: Issues (https://eliotvu.com/forum/forumdisplay.php?fid=4) +---- Thread: Vector decompiles to "Core.Object.Vector" [Unreal 227h] (/showthread.php?tid=9) |
Vector decompiles to "Core.Object.Vector" [Unreal 227h] - titegtnodI - 04-07-2012 "Vector" decompiles to "Core.Object.Vector" making it so it doesn't recompile. Not a big issue, but an issue anyways. I'm going to be decompiling a lot of mods, expect a lot of bug reports. BTW UE Explorer works with Unreal 227h for the most part. You could add that to your supported versions ![]() RE: Vector decompiles to "Core.Object.Vector" [Unreal 227h] - eliot - 04-07-2012 Thanks for reporting your issue, even though UE Explorer is not designed to decompile mods re-compilable, I really thought the UnrealEngine understood the Core.Object.Vector formatting, at least I remember writing UnrealScript like that in some cases where you had to be more specific with the package and object of where a UStruct may resist! I'll see if I can make an option for this in the future, thanks ![]() Isn't it listed in there? Well except for the version numbering ![]() Yes feel free to pm me or email me. RE: Vector decompiles to "Core.Object.Vector" [Unreal 227h] - titegtnodI - 04-07-2012 (04-07-2012, 05:21 AM)eliot Wrote: Thanks for reporting your issue, even though UE Explorer is not designed to decompile mods re-compilable, I really thought the UnrealEngine understood the Core.Object.Vector formatting, at least I remember writing UnrealScript like that in some cases where you had to be more specific with the package and object of where a UStruct may resist! I think it should! The older UnrealEd seems a little wonky. Maybe if I used a 3rd party compiler :p. Also what I thought was a "major issue" I was having earlier was just an obfuscated mod. Sucks how it decompiled (and maybe was originally compiled with) null characters because the Windows clipboard rejects those >.<. I would be a very nifty feature if UE Explorer could replace null chars with ... anything else haha. |