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I hope its ok to create this thread
Singularity Non-Script Packages seem to open all fine, Script ones fail either at linking or at deserializing.
Would love to see this supported as it has a few unique things that are worth researching
If anyone wants to decompress RvGame.xxx or another script file be sure to use the -lzo switch on decompress.exe because of the compression
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You're welcome to create any threads you wish
I'll take a look into Singularity sometime after the release of UE Explorer.
And may I ask which those unique "things" might be?
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(04-03-2012, 09:37 AM)eliot Wrote: You're welcome to create any threads you wish
I'll take a look into Singularity sometime after the release of UE Explorer.
And may I ask which those unique "things" might be?
Thanks alot!
I am interested how they exactly did the TMD aswell all related time slowing functions ( age revert, slow motion zone, controllable bullet)
One cool weapon example is this:
http://youtu.be/6yrBcduC1NQ
Would be nice to take a closer look at things like that
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04-03-2012, 12:36 PM
(This post was last modified: 04-03-2012, 12:37 PM by eliot.)
I believe they use the CustomTimeDilation variable from the Actor class to achieve the time zone thingy, for the age reverting, well probably hard coded.
Oh and I loved this game, very enjoyable
and that bullet weapon is awesome!
p.s can't remember that weapon shown in the video is that found via a secret or something?
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(04-03-2012, 12:36 PM)eliot Wrote: I believe they use the CustomTimeDilation variable from the Actor class to achieve the time zone thingy, for the age reverting, well probably hard coded.
Oh and I loved this game, very enjoyable and that bullet weapon is awesome!
p.s can't remember that weapon shown in the video is that found via a secret or something?
Well not exactly, i think it was in one of the ships rooms ( more hidden ), there was also an achievement which was only possible with this weapon,
http://singularity.wikia.com/wiki/Dethex_Launcher
and yeah the game is very awesome
i am kind of sad that they didn't support any modding/editor
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04-21-2012, 09:10 AM
(This post was last modified: 04-21-2012, 09:13 AM by eliot.)
I have made some progress on the support for Singularty, although as you see a function can be totally screwed or totally perfect
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(04-21-2012, 09:10 AM)eliot Wrote: I have made some progress on the support for Singularty, although as you see a function can be totally screwed or totally perfect
Very Nice
, this is way beyond on what i was able to get out of the script files, can't wait to take a look at the classes
Oh and a quick question: The classes in red, what does that mean?
I noticed those are always empty and point to native code
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Classes in red means that the class threw a Exception when deserializing(reading) it. You can right click those classes and click on "View Exception" to see the message, though those are most of the time useless as they are usually triggered by errors prior to exception position.
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(05-13-2012, 04:59 AM)eliot Wrote: Classes in red means that the class threw a Exception when deserializing(reading) it. You can right click those classes and click on "View Exception" to see the message, though those are most of the time useless as they are usually triggered by errors prior to exception position.
Ah alright, by the way did you make any progress on singularity?
, any chance you could include what you had by now in 1.1? ( are there many functions which still screw up or just some?
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05-17-2012, 02:30 AM
(This post was last modified: 05-17-2012, 02:30 AM by eliot.)
I haven't touched it since that post, I got bored of debugging Singularity packages