Thanks for the example, that's indeed a bug specific to the UE3 decompilation
In older engines it's perfectly decompiled as
I have listed your issue at https://bitbucket.org/eliotvu/ue-explore...yparmvalue
Yeah that feature is awesome Technically I could do it for every byte but hell I'm afraid that might slow down the whole software at deserializing The data for the tokens don't slow it down because all the data was already stored anyway for decompilation later on.
In older engines it's perfectly decompiled as
Code:
Function( 1,,, 4 )
I have listed your issue at https://bitbucket.org/eliotvu/ue-explore...yparmvalue
Yeah that feature is awesome Technically I could do it for every byte but hell I'm afraid that might slow down the whole software at deserializing The data for the tokens don't slow it down because all the data was already stored anyway for decompilation later on.