12-09-2012, 10:21 AM
1. Have been thinking of this, but haven't gotten to it yet for legal reasons, I have no idea what license would be good enough. The source code is currently hosted on bitbucket.com, I could send you an invite if you are willing to contribute, though beware the source code is like 27k lines, the UE Library is pretty clean and organized but the client part is somewhat messy at most.
2. At the beginning I thought of C++ which would have been a good excuse for me to become fluent in it and portfolio showcasing but I have decided to go with a more modern language C# which I hadn't done anything else with at that time. C# also has cool features such as Attributes which are rather cool to register unreal classes with etc so I'm definitely liking this choice very much! Not to mention good IDE support
3. That's a good idea but I don't think distribution is allowed on the decompresser, although I'll talk to Gildor about this. But in the meantime it might be the best to build-in a decompresser, which I've tried before but gaven up on :/
2. At the beginning I thought of C++ which would have been a good excuse for me to become fluent in it and portfolio showcasing but I have decided to go with a more modern language C# which I hadn't done anything else with at that time. C# also has cool features such as Attributes which are rather cool to register unreal classes with etc so I'm definitely liking this choice very much! Not to mention good IDE support
3. That's a good idea but I don't think distribution is allowed on the decompresser, although I'll talk to Gildor about this. But in the meantime it might be the best to build-in a decompresser, which I've tried before but gaven up on :/