06-06-2014, 01:16 AM
Hey Eliot, I love your tool. Do you happen to know the reason why UE Explorer won't decompile Vanguard (uses UE 2.5). I ask because I am trying to compile .U mods for the Vanguard Emulator. If I use UT2004 to compile a simple Hello World script Vanguard throws out some errors. It is worth pointing out that my simple Hello World script is correctly decompiled in UE Explorer which makes me believe Vanguard must do something slightly different then most UE 2.5 games. If I hex edit the memory of the running game to override an existing function with my "hello world" log function it works.
Error message with my script in Vanguard:
Critical: Bad import index
Error Message with Vanguard Scripts in UE Explorer:
Index was out of range
Its worth pointing out that if I try to load a file from UT2004 in Vanguard that has say 4 dependencies, the game will ask for each dependency and will not crash until all the dependencies are loaded.
Error message with my script in Vanguard:
Critical: Bad import index
Error Message with Vanguard Scripts in UE Explorer:
Index was out of range
Its worth pointing out that if I try to load a file from UT2004 in Vanguard that has say 4 dependencies, the game will ask for each dependency and will not crash until all the dependencies are loaded.