08-20-2014, 07:02 AM
(This post was last modified: 08-20-2014, 07:03 AM by CriticalError.)
Hello, first of all I wanna say thanks for this awesome tool you made, really is very helpfull, but for my side I can't got it work in Lineage2 files, what I mean is when I open the files .u I don't see the fully code of .uc.
this is a original script somebody export before, is not fully code, I just put a example
and in your Explorer only show it.
so well if you can take a look or need some files I can upload, if you need binaries sure, ok anyway thanks a lot and have a nice day.
this is a original script somebody export before, is not fully code, I just put a example
Quote:class a_u000_a extends Emitter; // �������� (��)
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
Acceleration=(X=0.0,Y=0.0,Z=-100.0)
UseColorScale=True
ColorScale(0)=(RelativeTime=0.0,Color=(R=140,G=64,B=135,A=255))
ColorScale(1)=(RelativeTime=1.0,Color=(R=120,G=63,B=106,A=255))
ColorMultiplierRange=(X=(Min=0.8,Max=1.0),Y=(Min=0.8,Max=1.0),Z=(Min=0.8,Max=1.0))
FadeOutStartTime=1.08
FadeOut=True
FadeInEndTime=0.12
FadeIn=True
CoordinateSystem=PTCS_Independent
MaxParticles=20
RespawnDeadParticles=False
Name="Poison"
StartLocationOffset=(X=0.0,Y=0.0,Z=-3.0)
StartLocationRange=(X=(Min=-8.0,Max=8.0),Y=(Min=-8.0,Max=8.0),Z=(Min=0.0,Max=0.0))
SpinParticles=True
SpinsPerSecondRange=(X=(Min=0.05,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
StartSpinRange=(X=(Min=0.0,Max=1.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
SizeScale(0)=(RelativeTime=0.1,RelativeSize=3.0)
SizeScale(1)=(RelativeTime=0.36,RelativeSize=4.6)
SizeScale(2)=(RelativeTime=1.0,RelativeSize=6.0)
StartSizeRange=(X=(Min=2.0,Max=4.5),Y=(Min=2.0,Max=4.5),Z=(Min=2.0,Max=4.5))
InitialParticlesPerSecond=30.0
AutomaticInitialSpawning=False
DrawStyle=PTDS_AlphaBlend
Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0089'
TextureUSubdivisions=2
TextureVSubdivisions=2
BlendBetweenSubdivisions=True
SubdivisionEnd=4
LifetimeRange=(Min=1.0,Max=2.0)
StartVelocityRange=(X=(Min=-80.0,Max=80.0),Y=(Min=-80.0,Max=80.0),Z=(Min=30.0,Max=30.0))
VelocityLossRange=(X=(Min=4.0,Max=4.0),Y=(Min=4.0,Max=4.0),Z=(Min=4.0,Max=4.0))
End Object
Emitters=SpriteEmitter'SpriteEmitter1'
and in your Explorer only show it.
Quote:/*******************************************************************************
* a_u000_a generated by Eliot.UELib using UE Explorer.
* Eliot.UELib © 2009-2013 Eliot van Uytfanghe. All rights reserved.
* http://eliotvu.com
*
* All rights belong to their respective owners.
*******************************************************************************/
class a_u000_a extends Emitter;
so well if you can take a look or need some files I can upload, if you need binaries sure, ok anyway thanks a lot and have a nice day.