12-05-2022, 08:34 AM
Hey Eliot, do you have any information on the structure of arrays?
I'm working on a project and need to modify an array to change the flight characteristics for an aircraft in this game. I used UE Explorer to view the actor class in the .u file, and pull the array from the default properties.
Array=(Points=/* Array type was not detected. */,InVal=0,OutVal=0,ArriveTangent=0,LeaveTangent=0,InterpMode=0)
I used UE Explorer's Default Properties table buffer and Hex Workshop to extract the raw binary for the array.
(Formatted in 32 bit chunks so it's readable. Almost certainly NOT the correct formatting.)
4F 3A 00 00 00 00 00 00 ED 40 00 00 00 00 00 00
D7 01 00 00 00 00 00 00 E9 23 00 00 00 00 00 00
01 37 00 00 00 00 00 00 23 02 00 00 00 00 00 00
B7 01 00 00 00 00 00 00 03 00 00 00 F6 23 00 00
00 00 00 00 94 17 00 00 00 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 FC 34 00 00 00 00 00 00
94 17 00 00 00 00 00 00 04 00 00 00 00 00 00 00
00 00 00 00 24 02 00 00 00 00 00 00 94 17 00 00
00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00
BD 25 00 00 00 00 00 00 94 17 00 00 00 00 00 00
04 00 00 00 00 00 00 00 00 00 00 00 EB 23 00 00
00 00 00 00 C0 07 00 00 00 00 00 00 01 00 00 00
00 00 00 00 00 BC 32 00 00 00 00 00 00 F6 23 00
00 00 00 00 00 94 17 00 00 00 00 00 00 04 00 00
00 00 00 00 00 00 00 7A 44 FC 34 00 00 00 00 00
00 94 17 00 00 00 00 00 00 04 00 00 00 00 00 00
00 00 00 80 3E 24 02 00 00 00 00 00 00 94 17 00
00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00
00 BD 25 00 00 00 00 00 00 94 17 00 00 00 00 00
00 04 00 00 00 00 00 00 00 00 00 00 00 EB 23 00
00 00 00 00 00 C0 07 00 00 00 00 00 00 01 00 00
00 00 00 00 00 00 BC 32 00 00 00 00 00 00 F6 23
00 00 00 00 00 00 94 17 00 00 00 00 00 00 04 00
00 00 00 00 00 00 00 A0 8C 45 FC 34 00 00 00 00
00 00 94 17 00 00 00 00 00 00 04 00 00 00 00 00
00 00 00 00 80 3F 24 02 00 00 00 00 00 00 94 17
00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00
00 00 BD 25 00 00 00 00 00 00 94 17 00 00 00 00
00 00 04 00 00 00 00 00 00 00 00 00 00 00 EB 23
00 00 00 00 00 00 C0 07 00 00 00 00 00 00 01 00
00 00 00 00 00 00 00 BC 32 00 00 00 00 00 00 BC
32 00 00 00 00 00 00
My next step is just brute force it by searching for known values, and trying to put the pieces together. I figured I'd ask if you had any information on the structure of the compiled arrays to make the process of bashing my head into my keyboard a little bit less headachey. Any and all info on the matter is greatly appreciated.
I'm working on a project and need to modify an array to change the flight characteristics for an aircraft in this game. I used UE Explorer to view the actor class in the .u file, and pull the array from the default properties.
Array=(Points=/* Array type was not detected. */,InVal=0,OutVal=0,ArriveTangent=0,LeaveTangent=0,InterpMode=0)
I used UE Explorer's Default Properties table buffer and Hex Workshop to extract the raw binary for the array.
(Formatted in 32 bit chunks so it's readable. Almost certainly NOT the correct formatting.)
4F 3A 00 00 00 00 00 00 ED 40 00 00 00 00 00 00
D7 01 00 00 00 00 00 00 E9 23 00 00 00 00 00 00
01 37 00 00 00 00 00 00 23 02 00 00 00 00 00 00
B7 01 00 00 00 00 00 00 03 00 00 00 F6 23 00 00
00 00 00 00 94 17 00 00 00 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 FC 34 00 00 00 00 00 00
94 17 00 00 00 00 00 00 04 00 00 00 00 00 00 00
00 00 00 00 24 02 00 00 00 00 00 00 94 17 00 00
00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00
BD 25 00 00 00 00 00 00 94 17 00 00 00 00 00 00
04 00 00 00 00 00 00 00 00 00 00 00 EB 23 00 00
00 00 00 00 C0 07 00 00 00 00 00 00 01 00 00 00
00 00 00 00 00 BC 32 00 00 00 00 00 00 F6 23 00
00 00 00 00 00 94 17 00 00 00 00 00 00 04 00 00
00 00 00 00 00 00 00 7A 44 FC 34 00 00 00 00 00
00 94 17 00 00 00 00 00 00 04 00 00 00 00 00 00
00 00 00 80 3E 24 02 00 00 00 00 00 00 94 17 00
00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00
00 BD 25 00 00 00 00 00 00 94 17 00 00 00 00 00
00 04 00 00 00 00 00 00 00 00 00 00 00 EB 23 00
00 00 00 00 00 C0 07 00 00 00 00 00 00 01 00 00
00 00 00 00 00 00 BC 32 00 00 00 00 00 00 F6 23
00 00 00 00 00 00 94 17 00 00 00 00 00 00 04 00
00 00 00 00 00 00 00 A0 8C 45 FC 34 00 00 00 00
00 00 94 17 00 00 00 00 00 00 04 00 00 00 00 00
00 00 00 00 80 3F 24 02 00 00 00 00 00 00 94 17
00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00
00 00 BD 25 00 00 00 00 00 00 94 17 00 00 00 00
00 00 04 00 00 00 00 00 00 00 00 00 00 00 EB 23
00 00 00 00 00 00 C0 07 00 00 00 00 00 00 01 00
00 00 00 00 00 00 00 BC 32 00 00 00 00 00 00 BC
32 00 00 00 00 00 00
My next step is just brute force it by searching for known values, and trying to put the pieces together. I figured I'd ask if you had any information on the structure of the compiled arrays to make the process of bashing my head into my keyboard a little bit less headachey. Any and all info on the matter is greatly appreciated.