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/inc/class_plugins.php 142 htmlposts_parse
/inc/class_parser.php 153 pluginSystem->run_hooks
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Command line arguments
#1
I looked around and could find barely any information on using UE Explorer from the command line. Is there a way I could get it to export the classes from a package into a folder? I managed to find a combination earlier that seemed to attempt to do this, but it threw an error that it was not a .u file (the files I'm working with are .upk but I don't have a way to convert them or anything).

The end goal is I want to be able to export multiple revisions of a game over time and do diffs on the files to see what's been changed (not sure how effective it would be though).
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#2
It's in the update notes, but I'll repeat it:

Make a new shortcut of UE Explorer and set the target as follows: "C:\Program Files (x86)\UE Explorer\UE Explorer.exe" "C:\UT2004\System\Core.u" -console -export=classes
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#3
Hmm, then I did have it right... I just get this error when I try to use it with the files I'm working with, figured I was just missing an argument. I think it's because UE Explorer dose not like the format. In the GUI I get a warning about an unknown package signature, it works just find if I tell it to continue anyway, but I can't do that here so it bombs.

Code:
Exporting package H:\Hawken\CLNEW\Decompressed\Alleys_Hangar.upk
An exception occurred while exporting H:\Hawken\CLNEW\Decompressed\Alleys_Hangar.upk
System.IO.FileLoadException: H:\Hawken\CLNEW\Decompressed\Alleys_Hangar.upk isn't a UnrealPackage file!
   at UELib.UPackageStream..ctor(String path, FileMode mode, FileAccess access)
   at UELib.UnrealPackage.DeserializePackage(String packagePath, FileAccess fileAccess)
   at UEExplorer.UI.Main.ProgramConsole.ProgramConsole_Shown(Object sender, EventArgs e)
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#4
Ah, indeed that won't work. You can hex edit the file's signature it's the first 4 bytes, change it to C1832A9E from 8C9231EA
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