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	<channel>
		<title><![CDATA[Eliot's Forum - Updates]]></title>
		<link>https://eliotvu.com/forum/</link>
		<description><![CDATA[Eliot's Forum - https://eliotvu.com/forum]]></description>
		<pubDate>Mon, 04 May 2026 13:36:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Update Notes 1.4.0 (Preview)]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=509</link>
			<pubDate>Mon, 17 Oct 2022 17:39:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=509</guid>
			<description><![CDATA[Download the latest version (1.3.0.0) from <a href="https://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">EliotVU.com</a>.<br />
<br />
You can also acquire release 1.4.0 (Preview) from <a href="https://github.com/UE-Explorer/UE-Explorer/releases/tag/Release-DNF_Preview" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UE Explorer 1.4.0 (Preview)</span>: <ul class="mycode_list"><li>This is a preview release for 1.4.0; the raw change log can be viewed <a href="https://github.com/UE-Explorer/UE-Explorer/compare/release-1.3.0.0...Release-DNF_Preview" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
</li>
<li>This update includes an almost complete overhaul of the Package's explorer user-interface.<br />
</li>
<li>We have displaced the old static panels with dock pages which allows for more flexibility when navigating code.<br />
</li>
<li>We've updated to the latest "develop" branch of UELib; as to bring over the support for the game "Duke Nukem Forever" (2011).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UELib 1.4.0</span>:<ul class="mycode_list"><li>Not yet released.<br />
</li>
<li>Integrated basic package support for UE4 .uasset files from the "UE4" branch (more work is needed to make this work for all asset files).<br />
</li>
<li>Support for the game "Duke Nukem Forever" (2011).<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Download the latest version (1.3.0.0) from <a href="https://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">EliotVU.com</a>.<br />
<br />
You can also acquire release 1.4.0 (Preview) from <a href="https://github.com/UE-Explorer/UE-Explorer/releases/tag/Release-DNF_Preview" target="_blank" rel="noopener" class="mycode_url">GitHub</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UE Explorer 1.4.0 (Preview)</span>: <ul class="mycode_list"><li>This is a preview release for 1.4.0; the raw change log can be viewed <a href="https://github.com/UE-Explorer/UE-Explorer/compare/release-1.3.0.0...Release-DNF_Preview" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
</li>
<li>This update includes an almost complete overhaul of the Package's explorer user-interface.<br />
</li>
<li>We have displaced the old static panels with dock pages which allows for more flexibility when navigating code.<br />
</li>
<li>We've updated to the latest "develop" branch of UELib; as to bring over the support for the game "Duke Nukem Forever" (2011).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UELib 1.4.0</span>:<ul class="mycode_list"><li>Not yet released.<br />
</li>
<li>Integrated basic package support for UE4 .uasset files from the "UE4" branch (more work is needed to make this work for all asset files).<br />
</li>
<li>Support for the game "Duke Nukem Forever" (2011).<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update Notes 1.3.0.0]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=508</link>
			<pubDate>Mon, 17 Oct 2022 17:22:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=508</guid>
			<description><![CDATA[Download the latest version from <a href="https://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">EliotVU.com</a><br />
<br />
You can also acquire release 1.3.0.0 from <a href="https://github.com/UE-Explorer/UE-Explorer/releases/tag/release-1.3.0.0" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Change log notes for UE Explorer 1.3.0.0</span>: </div><ul class="mycode_list"><li>The raw change log can be viewed <a href="https://github.com/UE-Explorer/UE-Explorer/compare/release-1.2.7.1...release-1.3.0.0" target="_blank" rel="noopener" class="mycode_url">here</a><br />
</li>
<li>Updated .NET Framework from v4.0 to v4.8<br />
</li>
<li>This release also includes the latest <a href="https://github.com/EliotVU/Unreal-Library/releases/tag/1.3.0.0" target="_blank" rel="noopener" class="mycode_url">1.3.0.0 update of UELib</a> (the backbone of UE Explorer)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UELib 1.3.0.0</span>:<ul class="mycode_list"><li>The raw change log can be viewed <a href="https://github.com/EliotVU/Unreal-Library/compare/1.3.0.0...master" target="_blank" rel="noopener" class="mycode_url">here</a><br />
</li>
<li>Support for Vengeance which includes BioShock 1 & 2, Swat4, and Tribes: Vengeance<br />
</li>
<li>Support for Batman series (to the release branch, incomplete).<br />
</li>
<li>Support for Thief: Deadly Shadows and Deus Ex: Invisible War<br />
</li>
<li>Support for <a href="https://github.com/EliotVU/Unreal-Library/commit/4ae2ae2d25d8101495f0a7ae8d080156fd4bd10f" target="_blank" rel="noopener" class="mycode_url">America's Army 2 (and Arcade)</a><br />
</li>
<li>Support for Unreal II: eXpanded MultiPlayer<br />
</li>
<li>Support for <a href="https://github.com/EliotVU/Unreal-Library/commit/0747049acfcf258efdcee746bf236243c87edc37" target="_blank" rel="noopener" class="mycode_url">The Chronicles of Spellborn</a><br />
</li>
<li>Improved general support for UE1 (Unreal 1), UE2 (Rainbow Six etc) & UE2.5, and later UE3 (esp UDK).<br />
</li>
<li>Fixes to DefaultProperties<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Download the latest version from <a href="https://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">EliotVU.com</a><br />
<br />
You can also acquire release 1.3.0.0 from <a href="https://github.com/UE-Explorer/UE-Explorer/releases/tag/release-1.3.0.0" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Change log notes for UE Explorer 1.3.0.0</span>: </div><ul class="mycode_list"><li>The raw change log can be viewed <a href="https://github.com/UE-Explorer/UE-Explorer/compare/release-1.2.7.1...release-1.3.0.0" target="_blank" rel="noopener" class="mycode_url">here</a><br />
</li>
<li>Updated .NET Framework from v4.0 to v4.8<br />
</li>
<li>This release also includes the latest <a href="https://github.com/EliotVU/Unreal-Library/releases/tag/1.3.0.0" target="_blank" rel="noopener" class="mycode_url">1.3.0.0 update of UELib</a> (the backbone of UE Explorer)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Change log notes for UELib 1.3.0.0</span>:<ul class="mycode_list"><li>The raw change log can be viewed <a href="https://github.com/EliotVU/Unreal-Library/compare/1.3.0.0...master" target="_blank" rel="noopener" class="mycode_url">here</a><br />
</li>
<li>Support for Vengeance which includes BioShock 1 & 2, Swat4, and Tribes: Vengeance<br />
</li>
<li>Support for Batman series (to the release branch, incomplete).<br />
</li>
<li>Support for Thief: Deadly Shadows and Deus Ex: Invisible War<br />
</li>
<li>Support for <a href="https://github.com/EliotVU/Unreal-Library/commit/4ae2ae2d25d8101495f0a7ae8d080156fd4bd10f" target="_blank" rel="noopener" class="mycode_url">America's Army 2 (and Arcade)</a><br />
</li>
<li>Support for Unreal II: eXpanded MultiPlayer<br />
</li>
<li>Support for <a href="https://github.com/EliotVU/Unreal-Library/commit/0747049acfcf258efdcee746bf236243c87edc37" target="_blank" rel="noopener" class="mycode_url">The Chronicles of Spellborn</a><br />
</li>
<li>Improved general support for UE1 (Unreal 1), UE2 (Rainbow Six etc) & UE2.5, and later UE3 (esp UDK).<br />
</li>
<li>Fixes to DefaultProperties<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update Notes 1.2.5.0 - 1.2.6.0]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=92</link>
			<pubDate>Sun, 01 Dec 2013 20:14:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=92</guid>
			<description><![CDATA[Download version: <a href="http://eliotvu.com/updates/ue-explorer.1.2.6.0.msi" target="_blank" rel="noopener" class="mycode_url">1.2.6.0</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.5.0</span>:<br />
Added new View option "View Disassembled Tokens".<br />
<br />
Added state tracking, which remembers what object you decompiled the last time per-file basis. Upon loading a file you will be brought back to the last content state.<br />
<br />
Added :Replication, :Tokens, and :Tokens-Disassembled suffixes for the object search input form.<br />
<br />
Added configurable templates for :Tokens and :Tokens-Disassembled, you can now configure the output format by editing the files in "UE Explorer/Config/Templates/".<br />
<br />
Fixed an issue with "Swat 4" files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.6.0</span>:<br />
Added an option to build the classes TreeView into a classes hierachy view:<br />
<img src="http://i.imgur.com/ziifXoT.png" loading="lazy"  alt="[Image: ziifXoT.png]" class="mycode_img" /><br />
<br />
Enabled <span style="font-weight: bold;" class="mycode_b">BinaryMetaData</span> in public build, this means a lot of data will be recorded while the package is being deserialized, this data can then be accessed through "View Buffer".<br />
<br />
Added the following new context menu features:<br />
- (Node)View Outer<br />
- (Node)View Parent<br />
- (Text selection)Search in Document<br />
- (Text selection)Search in Classes<br />
- (Text selection)Search as Object<br />
<br />
Added defaultproperties support for the game "Dungeons & Dragons: Daggerdale"<br />
<br />
Added the function "ReturnValue" property to the "Parameters" node.<br />
Added "ScriptText", "CppText", "ProcessedText", "Within", "Super", and "NextField" as ObjectNodes in the classes TreeView where available.<br />
Added new interface icons and updated old icons to Visual Studio 2013.]]></description>
			<content:encoded><![CDATA[Download version: <a href="http://eliotvu.com/updates/ue-explorer.1.2.6.0.msi" target="_blank" rel="noopener" class="mycode_url">1.2.6.0</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.5.0</span>:<br />
Added new View option "View Disassembled Tokens".<br />
<br />
Added state tracking, which remembers what object you decompiled the last time per-file basis. Upon loading a file you will be brought back to the last content state.<br />
<br />
Added :Replication, :Tokens, and :Tokens-Disassembled suffixes for the object search input form.<br />
<br />
Added configurable templates for :Tokens and :Tokens-Disassembled, you can now configure the output format by editing the files in "UE Explorer/Config/Templates/".<br />
<br />
Fixed an issue with "Swat 4" files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.6.0</span>:<br />
Added an option to build the classes TreeView into a classes hierachy view:<br />
<img src="http://i.imgur.com/ziifXoT.png" loading="lazy"  alt="[Image: ziifXoT.png]" class="mycode_img" /><br />
<br />
Enabled <span style="font-weight: bold;" class="mycode_b">BinaryMetaData</span> in public build, this means a lot of data will be recorded while the package is being deserialized, this data can then be accessed through "View Buffer".<br />
<br />
Added the following new context menu features:<br />
- (Node)View Outer<br />
- (Node)View Parent<br />
- (Text selection)Search in Document<br />
- (Text selection)Search in Classes<br />
- (Text selection)Search as Object<br />
<br />
Added defaultproperties support for the game "Dungeons & Dragons: Daggerdale"<br />
<br />
Added the function "ReturnValue" property to the "Parameters" node.<br />
Added "ScriptText", "CppText", "ProcessedText", "Within", "Super", and "NextField" as ObjectNodes in the classes TreeView where available.<br />
Added new interface icons and updated old icons to Visual Studio 2013.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update Notes 1.2.3.0 to 1.2.4.0]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=76</link>
			<pubDate>Wed, 22 May 2013 11:34:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=76</guid>
			<description><![CDATA[Download version: <a href="http://eliotvu.com/updates/ue-explorer.1.2.4.1.msi" target="_blank" rel="noopener" class="mycode_url">1.2.4.1</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.4.0</span>:<br />
Added support for Bioshock Infinite.<br />
Added support for Remember Me.<br />
Added support for Alpha Protocol.<br />
<br />
Fixed several bugs with UT3 and Mirrors Edge.<br />
Fixed an issue with Hex Viewer.<br />
<br />
Added a new feature to search objects by group. For example if you input Commandlet.Main then UE Explorer will search for the class Commandlet and output its Main function.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.3.0</span>+:<br />
<br />
Hex Viewer:<br />
<img src="http://img854.imageshack.us/img854/8541/lgt27f7.png" loading="lazy"  alt="[Image: lgt27f7.png]" class="mycode_img" /><br />
Open In -> Hex Workshop: It is now very easy and quick to open Hex Workshop with the opened file and auto scrolls to where the buffer is located.<br />
<br />
<br />
<img src="http://i.imgur.com/CYmc2PN.png" loading="lazy"  alt="[Image: CYmc2PN.png]" class="mycode_img" /><br />
Help FAQ.<br />
<br />
<br />
<img src="http://img571.imageshack.us/img571/2108/5bb089aca83246688e296bb.png" loading="lazy"  alt="[Image: 5bb089aca83246688e296bb.png]" class="mycode_img" /><br />
View Tokens: A much more detailed output. <br />
  1. Shows the corresponding buffer of each statement.<br />
  2. Memory and Storage positioned, and basic structure explanation built-in so you won't forget!<br />
  3. Shortened token names.<br />
<br />
<br />
<img src="http://img189.imageshack.us/img189/9682/45b882ba6e6c48ddaa4bd73.png" loading="lazy"  alt="[Image: 45b882ba6e6c48ddaa4bd73.png]" class="mycode_img" /><br />
Updated the Hex Viewer to highlight selected and hovered tokens. The pink is a JumpIfNot token's content, then the more purple/pink color is the IntConstToken's content.<br />
<br />
<br />
Live editing and updating:<br />
<br />
Before: <br />
<br />
<img src="http://img442.imageshack.us/img442/1718/lgt150b.png" loading="lazy"  alt="[Image: lgt150b.png]" class="mycode_img" /><br />
<br />
After: <br />
<br />
<img src="http://i.imgur.com/INZFUzZ.png" loading="lazy"  alt="[Image: INZFUzZ.png]" class="mycode_img" /><br />
<br />
New Hex Viewer tools:<br />
 1. Copy Address, Copy Size.<br />
 2. Dump bytes will now replace the hyphen with a space delimiter.<br />
 3. Reload Package and Reload Buffer.<br />
<br />
Other:<br />
Auto-Updater: UE Explorer will now check for updates upon launch and give you the option to download and install with an ease.<br />
<br />
New commandline arguments:<br />
 1. -newwindow (Opens a new window instance)<br />
 2. -silent (Only valid if -console is specified as well)<br />
<br />
Engine Licensee Version is now displayed if available(e.g. Borderlands 2).<br />
<br />
Recently Opened Files now displays its full path.<br />
<br />
Streams are now opened with shared writing, so you can edit using your favorite Hex Editor and then using the Hex Viewer in UE Explorer you can hit CTR + D to update and preview its changes immediately.<br />
<br />
Function calls with skipped parameters are now output correctly for UE3 packages.<br />
<br />
Some Memory versus Storage size fixes for certain tokens.<br />
<br />
Support for the new StateVariableToken and decompiling of Local variables in States.]]></description>
			<content:encoded><![CDATA[Download version: <a href="http://eliotvu.com/updates/ue-explorer.1.2.4.1.msi" target="_blank" rel="noopener" class="mycode_url">1.2.4.1</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.4.0</span>:<br />
Added support for Bioshock Infinite.<br />
Added support for Remember Me.<br />
Added support for Alpha Protocol.<br />
<br />
Fixed several bugs with UT3 and Mirrors Edge.<br />
Fixed an issue with Hex Viewer.<br />
<br />
Added a new feature to search objects by group. For example if you input Commandlet.Main then UE Explorer will search for the class Commandlet and output its Main function.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updates for 1.2.3.0</span>+:<br />
<br />
Hex Viewer:<br />
<img src="http://img854.imageshack.us/img854/8541/lgt27f7.png" loading="lazy"  alt="[Image: lgt27f7.png]" class="mycode_img" /><br />
Open In -> Hex Workshop: It is now very easy and quick to open Hex Workshop with the opened file and auto scrolls to where the buffer is located.<br />
<br />
<br />
<img src="http://i.imgur.com/CYmc2PN.png" loading="lazy"  alt="[Image: CYmc2PN.png]" class="mycode_img" /><br />
Help FAQ.<br />
<br />
<br />
<img src="http://img571.imageshack.us/img571/2108/5bb089aca83246688e296bb.png" loading="lazy"  alt="[Image: 5bb089aca83246688e296bb.png]" class="mycode_img" /><br />
View Tokens: A much more detailed output. <br />
  1. Shows the corresponding buffer of each statement.<br />
  2. Memory and Storage positioned, and basic structure explanation built-in so you won't forget!<br />
  3. Shortened token names.<br />
<br />
<br />
<img src="http://img189.imageshack.us/img189/9682/45b882ba6e6c48ddaa4bd73.png" loading="lazy"  alt="[Image: 45b882ba6e6c48ddaa4bd73.png]" class="mycode_img" /><br />
Updated the Hex Viewer to highlight selected and hovered tokens. The pink is a JumpIfNot token's content, then the more purple/pink color is the IntConstToken's content.<br />
<br />
<br />
Live editing and updating:<br />
<br />
Before: <br />
<br />
<img src="http://img442.imageshack.us/img442/1718/lgt150b.png" loading="lazy"  alt="[Image: lgt150b.png]" class="mycode_img" /><br />
<br />
After: <br />
<br />
<img src="http://i.imgur.com/INZFUzZ.png" loading="lazy"  alt="[Image: INZFUzZ.png]" class="mycode_img" /><br />
<br />
New Hex Viewer tools:<br />
 1. Copy Address, Copy Size.<br />
 2. Dump bytes will now replace the hyphen with a space delimiter.<br />
 3. Reload Package and Reload Buffer.<br />
<br />
Other:<br />
Auto-Updater: UE Explorer will now check for updates upon launch and give you the option to download and install with an ease.<br />
<br />
New commandline arguments:<br />
 1. -newwindow (Opens a new window instance)<br />
 2. -silent (Only valid if -console is specified as well)<br />
<br />
Engine Licensee Version is now displayed if available(e.g. Borderlands 2).<br />
<br />
Recently Opened Files now displays its full path.<br />
<br />
Streams are now opened with shared writing, so you can edit using your favorite Hex Editor and then using the Hex Viewer in UE Explorer you can hit CTR + D to update and preview its changes immediately.<br />
<br />
Function calls with skipped parameters are now output correctly for UE3 packages.<br />
<br />
Some Memory versus Storage size fixes for certain tokens.<br />
<br />
Support for the new StateVariableToken and decompiling of Local variables in States.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update Notes 1.2.2.1]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=38</link>
			<pubDate>Sat, 27 Oct 2012 03:03:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=38</guid>
			<description><![CDATA[Download: <a href="http://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">http://eliotvu.com/portfolio/view/21/ue-explorer</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog of version: 1.2.2.0</span><br />
<img src="http://img838.imageshack.us/img838/3671/f27b4bc391c743e182c45f2.png" loading="lazy"  alt="[Image: f27b4bc391c743e182c45f2.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Games</span><ul class="mycode_list"><li>•	Supported Special Force 2<br />
•	Supported Borderlands 2<br />
•	Supported Stargate Worlds<br />
•	Supported Shadow Complex<br />
•	Supported XIII(Not perfect)<br />
•	Supported Hawken<br />
•	Supported Dishonored<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Content</span><ul class="mycode_list"><li>•	You can now export .WAV sounds from games such as UT2003 and UT2004, etc<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Decompilation</span><ul class="mycode_list"><li>•	Decompiled subobjects or archetypes will now have an reference printed below them<br />
•	Indentation can now be customized throughout the Options tab<br />
•	Decompiled functions whom are native will now have an reference printed above the declaration revealing its C++ declaration name<br />
•	CPPText and StructCPPText blocks are now decompiled if available<br />
•	Added a new feature in options, making it possible to define the structure of custom arrays, for example when an array fails to decompile you can go to options and define its structure and try again!<br />
•	Float values are no longer decompiled to the precision of 2 anymore. For example: 1.205 was decompiled to 1.20<br />
•	Function precedences are now decompiled for example prior update “(4 + 5) * 4” was decompiled as “4 + 5 * 4”<br />
•	Default UStructProperties and UArrayProperties now fetch their associated property to properly determine the array type even if nested deeply<br />
•	\r and \n escape chars are now properly displayed for both string constants and default string values<br />
•	Array variables whom have a fixed size determined by an Enum constant are now decompiled as well<br />
•	Enum comparisons such as ENetMode and ENetRole are now replaced with their corresponding enum name<br />
•	Improved looping ifs and foreach iterations. Breaks, continues are now suppressed when necessary and printed in situtations they weren't previously<br />
•	NoExport specifier is now suppressed on UE3+ builds as it became redundant<br />
•	K2Call, K2Override, and K2Pure function specifiers are now decompiled<br />
•	Supported many more UnrealScript casting tokens such as StringToDelegate, ObjectToInterface, InterfaceToObject, and InterfaceToBool<br />
•	Better handling of buffer disposing and DeserializeOnDemand handling which means a much faster package loading process<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Interface</span><ul class="mycode_list"><li>•	Added an Context Menu for the Text Editor with the following choices: “Copy”, “Search UnrealWiki for …”<br />
•	Added “Managed Properties” to object nodes(This shows all the C# properties of a object, to be used for reading purposes only")<br />
•	New functionality for the Hex Viewer tool such as “Copy Bytes”, “Copy View”, “Import Binary File”, and “Export Binary File”<br />
•	Easier access to the context menu of already selected nodes<br />
•	Added “Recent Opened Files” under “File”<br />
•	You can now export classes/scripts using the commandline, for example: "UE Explorer.exe" "FILEPATH" -console -export=classes(or scripts)<br />
•	Added Find in Document, Find in Classes, and Find Next. Including shortcuts<br />
•	Added new Context Menu shortcuts such as "View Processed Script", "View CPP Script", "Table Buffer", and "DefaultProperties Buffer"<br />
•	Using the "View Buffer" on functions will now auto generate data structures for the functions code partition<br />
•	Supported the Dutch language <br />
•	Dontators of UE Explorer can now see their first name/nickname in the About dialog<br />
•	Contextmenu options for nodes such as "View Tokens" are now also accessible through the Exports/Content tabs.<br />
•	It’s now possible to view the buffer of Import and Export tables<br />
•	Back and Forward now restores the Text Editor scrolled position<br />
•	Window size, state, and position is now restored for the Main Form and Hex Viewer Dialog<br />
•	Polished look of the overall application<br />
•	More and better lazy loading of tabs which means a much faster package loading process<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes</span><ul class="mycode_list"><li>•	Corrected version compatibility for all package versions<br />
•	Gears of War 2(and many other games) classes are now properly deserialized(No longer rendered in red)<br />
•	Fixes for Find such as: restart from carret not from last find position<br />
•	Fixes for NO defaultproperties in Dungeon Defenders, Singularity, Crimecraft, Roboblitz, and UT3<br />
•	Fixed missing statements in the Replication block if a package was built with debug tokens<br />
•	Parameters with default values are now properly detected by using NothingTokens as skipped parameters<br />
•	Empty config specifiers no longer have parentheses<br />
•	(For UE3+ packages) decompilation of defaultproperties no longer stops after not finding an array's type<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Download: <a href="http://eliotvu.com/portfolio/view/21/ue-explorer" target="_blank" rel="noopener" class="mycode_url">http://eliotvu.com/portfolio/view/21/ue-explorer</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changelog of version: 1.2.2.0</span><br />
<img src="http://img838.imageshack.us/img838/3671/f27b4bc391c743e182c45f2.png" loading="lazy"  alt="[Image: f27b4bc391c743e182c45f2.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Games</span><ul class="mycode_list"><li>•	Supported Special Force 2<br />
•	Supported Borderlands 2<br />
•	Supported Stargate Worlds<br />
•	Supported Shadow Complex<br />
•	Supported XIII(Not perfect)<br />
•	Supported Hawken<br />
•	Supported Dishonored<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Content</span><ul class="mycode_list"><li>•	You can now export .WAV sounds from games such as UT2003 and UT2004, etc<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Decompilation</span><ul class="mycode_list"><li>•	Decompiled subobjects or archetypes will now have an reference printed below them<br />
•	Indentation can now be customized throughout the Options tab<br />
•	Decompiled functions whom are native will now have an reference printed above the declaration revealing its C++ declaration name<br />
•	CPPText and StructCPPText blocks are now decompiled if available<br />
•	Added a new feature in options, making it possible to define the structure of custom arrays, for example when an array fails to decompile you can go to options and define its structure and try again!<br />
•	Float values are no longer decompiled to the precision of 2 anymore. For example: 1.205 was decompiled to 1.20<br />
•	Function precedences are now decompiled for example prior update “(4 + 5) * 4” was decompiled as “4 + 5 * 4”<br />
•	Default UStructProperties and UArrayProperties now fetch their associated property to properly determine the array type even if nested deeply<br />
•	\r and \n escape chars are now properly displayed for both string constants and default string values<br />
•	Array variables whom have a fixed size determined by an Enum constant are now decompiled as well<br />
•	Enum comparisons such as ENetMode and ENetRole are now replaced with their corresponding enum name<br />
•	Improved looping ifs and foreach iterations. Breaks, continues are now suppressed when necessary and printed in situtations they weren't previously<br />
•	NoExport specifier is now suppressed on UE3+ builds as it became redundant<br />
•	K2Call, K2Override, and K2Pure function specifiers are now decompiled<br />
•	Supported many more UnrealScript casting tokens such as StringToDelegate, ObjectToInterface, InterfaceToObject, and InterfaceToBool<br />
•	Better handling of buffer disposing and DeserializeOnDemand handling which means a much faster package loading process<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Interface</span><ul class="mycode_list"><li>•	Added an Context Menu for the Text Editor with the following choices: “Copy”, “Search UnrealWiki for …”<br />
•	Added “Managed Properties” to object nodes(This shows all the C# properties of a object, to be used for reading purposes only")<br />
•	New functionality for the Hex Viewer tool such as “Copy Bytes”, “Copy View”, “Import Binary File”, and “Export Binary File”<br />
•	Easier access to the context menu of already selected nodes<br />
•	Added “Recent Opened Files” under “File”<br />
•	You can now export classes/scripts using the commandline, for example: "UE Explorer.exe" "FILEPATH" -console -export=classes(or scripts)<br />
•	Added Find in Document, Find in Classes, and Find Next. Including shortcuts<br />
•	Added new Context Menu shortcuts such as "View Processed Script", "View CPP Script", "Table Buffer", and "DefaultProperties Buffer"<br />
•	Using the "View Buffer" on functions will now auto generate data structures for the functions code partition<br />
•	Supported the Dutch language <br />
•	Dontators of UE Explorer can now see their first name/nickname in the About dialog<br />
•	Contextmenu options for nodes such as "View Tokens" are now also accessible through the Exports/Content tabs.<br />
•	It’s now possible to view the buffer of Import and Export tables<br />
•	Back and Forward now restores the Text Editor scrolled position<br />
•	Window size, state, and position is now restored for the Main Form and Hex Viewer Dialog<br />
•	Polished look of the overall application<br />
•	More and better lazy loading of tabs which means a much faster package loading process<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes</span><ul class="mycode_list"><li>•	Corrected version compatibility for all package versions<br />
•	Gears of War 2(and many other games) classes are now properly deserialized(No longer rendered in red)<br />
•	Fixes for Find such as: restart from carret not from last find position<br />
•	Fixes for NO defaultproperties in Dungeon Defenders, Singularity, Crimecraft, Roboblitz, and UT3<br />
•	Fixed missing statements in the Replication block if a package was built with debug tokens<br />
•	Parameters with default values are now properly detected by using NothingTokens as skipped parameters<br />
•	Empty config specifiers no longer have parentheses<br />
•	(For UE3+ packages) decompilation of defaultproperties no longer stops after not finding an array's type<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update Notes 1.1.0.0]]></title>
			<link>https://eliotvu.com/forum/showthread.php?tid=3</link>
			<pubDate>Wed, 21 Mar 2012 21:05:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eliotvu.com/forum/member.php?action=profile&uid=1">eliot</a>]]></dc:creator>
			<guid isPermaLink="false">https://eliotvu.com/forum/showthread.php?tid=3</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">1.1</span><ul class="mycode_list"><li>
<span style="font-weight: bold;" class="mycode_b">Games</span><br />
</li>
<li>Supported APB: All Points Bulletin<br />
</li>
<li>Supported Gears of War 2<br />
</li>
<li>Supported Gears of War 3<br />
</li>
<li>Supported Singularity<br />
</li>
<li>Supported Roboblitz<br />
</li>
<li>Supported NASA's Moonbase Alpha<br />
</li>
<li>Supported Medal of Honor: Airborne(Reasonable)<br />
</li>
<li>Revised Mirrors Effect<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New</span><br />
</li>
<li>Packages with non-unreal signatures will now prompt a dialog with yes/no on whether you still want to load the package.<br />
</li>
<li>Linking exceptions are now ignored.<br />
</li>
<li>Exporting scripts now export the DefaultProperties as well if available.<br />
</li>
<li>MetaData comments are now formatted as single-line and multi-line if detected.<br />
</li>
<li>Reorganized the packages and options tab slightly.<br />
</li>
<li>Struct references are no longer decompiled with outers e.g. "Core.Object.Vector" now becomes just "Vector".<br />
<br />
</li>
<li>Added flag "Encrypted" for UT99.<br />
</li>
<li>Added flags "Compressed" and "FullyCompressed" for UE3 packages.<br />
</li>
<li>Added support for variable specifiers "EditHide" and "CrossLevelActive".<br />
</li>
<li>Added support for param specifier "Init".<br />
</li>
<li>Added support for class specifiers "ForceScriptOrder( true )" and "NativeOnly".<br />
</li>
<li>Added support for code statement "FilterEditorOnly{...}". <br />
</li>
<li>Added NativesTableList for UT3 and rebuilt the NativesTableList for UDK.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes</span><br />
</li>
<li>Changed the "Package is cooked" warning to a "Compressed" warning.<br />
</li>
<li>Better formatting for Switch/Case nests.<br />
</li>
<li>Removed UDK-2011-04 NativesTableList, and replaced with UDK-2012-05 (04 was identical to 08).<br />
</li>
<li>Fixed: Assert( ... ) tokens for packages above version 535(assumption based on Mirrors Edge).<br />
</li>
<li>Fixed: PostOperators for Unreal Engine 3 games. PostOperators were detected as binary operators which caused the "++ )" issue.<br />
</li>
<li>Fixed: State code for UT3 and other UE3 games.<br />
</li>
<li>Fixed: "NoEditInlineNew" to "NotEditInlineNew".<br />
</li>
<li>Fixed: Interface variables like "FIController" were decompiled as "interface".<br />
</li>
<li>Fixed: Structs now output a semicolon at the end of the struct.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Prior release:</span><ul class="mycode_list"><li>Added a link button to this forum.<br />
</li>
<li>Added a package reload button.<br />
</li>
<li>Added a filtering box for Classes.<br />
</li>
<li>Added configuration options so that you can customize the formatting of { and } curly brackets.<br />
</li>
<li>Controls are now disabled when unusable.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">1.1</span><ul class="mycode_list"><li>
<span style="font-weight: bold;" class="mycode_b">Games</span><br />
</li>
<li>Supported APB: All Points Bulletin<br />
</li>
<li>Supported Gears of War 2<br />
</li>
<li>Supported Gears of War 3<br />
</li>
<li>Supported Singularity<br />
</li>
<li>Supported Roboblitz<br />
</li>
<li>Supported NASA's Moonbase Alpha<br />
</li>
<li>Supported Medal of Honor: Airborne(Reasonable)<br />
</li>
<li>Revised Mirrors Effect<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New</span><br />
</li>
<li>Packages with non-unreal signatures will now prompt a dialog with yes/no on whether you still want to load the package.<br />
</li>
<li>Linking exceptions are now ignored.<br />
</li>
<li>Exporting scripts now export the DefaultProperties as well if available.<br />
</li>
<li>MetaData comments are now formatted as single-line and multi-line if detected.<br />
</li>
<li>Reorganized the packages and options tab slightly.<br />
</li>
<li>Struct references are no longer decompiled with outers e.g. "Core.Object.Vector" now becomes just "Vector".<br />
<br />
</li>
<li>Added flag "Encrypted" for UT99.<br />
</li>
<li>Added flags "Compressed" and "FullyCompressed" for UE3 packages.<br />
</li>
<li>Added support for variable specifiers "EditHide" and "CrossLevelActive".<br />
</li>
<li>Added support for param specifier "Init".<br />
</li>
<li>Added support for class specifiers "ForceScriptOrder( true )" and "NativeOnly".<br />
</li>
<li>Added support for code statement "FilterEditorOnly{...}". <br />
</li>
<li>Added NativesTableList for UT3 and rebuilt the NativesTableList for UDK.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes</span><br />
</li>
<li>Changed the "Package is cooked" warning to a "Compressed" warning.<br />
</li>
<li>Better formatting for Switch/Case nests.<br />
</li>
<li>Removed UDK-2011-04 NativesTableList, and replaced with UDK-2012-05 (04 was identical to 08).<br />
</li>
<li>Fixed: Assert( ... ) tokens for packages above version 535(assumption based on Mirrors Edge).<br />
</li>
<li>Fixed: PostOperators for Unreal Engine 3 games. PostOperators were detected as binary operators which caused the "++ )" issue.<br />
</li>
<li>Fixed: State code for UT3 and other UE3 games.<br />
</li>
<li>Fixed: "NoEditInlineNew" to "NotEditInlineNew".<br />
</li>
<li>Fixed: Interface variables like "FIController" were decompiled as "interface".<br />
</li>
<li>Fixed: Structs now output a semicolon at the end of the struct.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Prior release:</span><ul class="mycode_list"><li>Added a link button to this forum.<br />
</li>
<li>Added a package reload button.<br />
</li>
<li>Added a filtering box for Classes.<br />
</li>
<li>Added configuration options so that you can customize the formatting of { and } curly brackets.<br />
</li>
<li>Controls are now disabled when unusable.<br />
</li>
</ul>
]]></content:encoded>
		</item>
	</channel>
</rss>