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Update Notes 1.1.0.0
#1
1.1
  • Games
  • Supported APB: All Points Bulletin
  • Supported Gears of War 2
  • Supported Gears of War 3
  • Supported Singularity
  • Supported Roboblitz
  • Supported NASA's Moonbase Alpha
  • Supported Medal of Honor: Airborne(Reasonable)
  • Revised Mirrors Effect

    New
  • Packages with non-unreal signatures will now prompt a dialog with yes/no on whether you still want to load the package.
  • Linking exceptions are now ignored.
  • Exporting scripts now export the DefaultProperties as well if available.
  • MetaData comments are now formatted as single-line and multi-line if detected.
  • Reorganized the packages and options tab slightly.
  • Struct references are no longer decompiled with outers e.g. "Core.Object.Vector" now becomes just "Vector".

  • Added flag "Encrypted" for UT99.
  • Added flags "Compressed" and "FullyCompressed" for UE3 packages.
  • Added support for variable specifiers "EditHide" and "CrossLevelActive".
  • Added support for param specifier "Init".
  • Added support for class specifiers "ForceScriptOrder( true )" and "NativeOnly".
  • Added support for code statement "FilterEditorOnly{...}".
  • Added NativesTableList for UT3 and rebuilt the NativesTableList for UDK.

    Fixes
  • Changed the "Package is cooked" warning to a "Compressed" warning.
  • Better formatting for Switch/Case nests.
  • Removed UDK-2011-04 NativesTableList, and replaced with UDK-2012-05 (04 was identical to 08).
  • Fixed: Assert( ... ) tokens for packages above version 535(assumption based on Mirrors Edge).
  • Fixed: PostOperators for Unreal Engine 3 games. PostOperators were detected as binary operators which caused the "++ )" issue.
  • Fixed: State code for UT3 and other UE3 games.
  • Fixed: "NoEditInlineNew" to "NotEditInlineNew".
  • Fixed: Interface variables like "FIController" were decompiled as "interface".
  • Fixed: Structs now output a semicolon at the end of the struct.

Prior release:
  • Added a link button to this forum.
  • Added a package reload button.
  • Added a filtering box for Classes.
  • Added configuration options so that you can customize the formatting of { and } curly brackets.
  • Controls are now disabled when unusable.
#2
Added update notes so far for version 1.1 Smile
#3
Has the 1.1 already been released? I'm interested in it but i can't find it so im not sure Smile!
#4
No it's not yet released, and probably won't be soon. I'm only adding what's done already here Tongue

You can use the "Check for updates" button in UE Explorer to check for updates, once it's out.
#5
eliot, thank you very much for support APB ^^,

waiting release Smile
#6
Added: Packages with non-unreal signatures will now cause a message box with a yes/no on whether you want to still load the package.
Fixed: Changed Cooked warning to Compressed warning.
#7
Gears of War 2 and 3 a long with Singularity are now supported Smile
#8
(05-21-2012, 07:26 AM)eliot Wrote: Gears of War 2 and 3 a long with Singularity are now supported Smile
Eliot, you are now the definition of the word awesome! *Bows down, offers you a slice of cake and some cookies for your awesomeness*

#9
(05-21-2012, 07:26 AM)eliot Wrote: Gears of War 2 and 3 a long with Singularity are now supported Smile

Very awesome, can't wait until you release the update Big Grin, thanks alot!!
#10
(05-21-2012, 08:16 AM)AR1911 Wrote:
(05-21-2012, 07:26 AM)eliot Wrote: Gears of War 2 and 3 a long with Singularity are now supported Smile

Very awesome, can't wait until you release the update Big Grin, thanks alot!!
I expect you to give him cookies and cake too. Wink
#11
(05-21-2012, 08:30 AM)Shooter19 Wrote:
(05-21-2012, 08:16 AM)AR1911 Wrote:
(05-21-2012, 07:26 AM)eliot Wrote: Gears of War 2 and 3 a long with Singularity are now supported Smile

Very awesome, can't wait until you release the update Big Grin, thanks alot!!
I expect you to give him cookies and cake too. Wink

Of course Wink
#12
Fixed Assert( ... ) tokens for packages above version 600(assumption)
Fixed PostOperators for Unreal Engine 3 games. PostOperators were detected as binary operators which caused the "++ )" issue.

Smile
#13
[Image: IMG_6652.jpg] [Image: chocolate-cake.jpg]

Cookies and cake as promised eliot!
#14
That looks delicious! /Want
#15
Haha Tongue Can't wait for this update!
#16
Here are more improvements!

Added NativesTableList for UT3 and rebuilt the NativesTableList for UDK.
Removed UDK-2011-04 NativesTableList, and replaced with UDK-2012-05 (04 was identical to 08)
Struct references are no longer decompiled with outers e.g. "Core.Object.Vector" now becomes just "Vector"
Fixed "NoEditInlineNew" to "NotEditInlineNew"
Added support for "EditHide" and "Init" property flags
UT99 packages now show the "Encrypted" flag.
#17
You're on a roll dude! Tongue
#18
Reorganized the packages and options tab slightly.
Improved the support for Moonbase Alpha and Roboblitz, still needs work before it's useable though Big Grin.
#19
Nice Smile
#20
I cry every time I see this message Sad
[Image: heartbroken.jpg]
Big Grin


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