I tried to export classes/scripts from XComGame using the command line, ver 1.2 Dev. It show up with quite a long list of exceptions, mainly EndOfStream Exceptions. Some classes was not serialized correctly. Popped up Task Manager and saw it taking about 30% CPU usage, and RAM usage keep on increasing. After a couple of minutes, it finally finished.
Here is a link to the upk file from XCom and log recorded: http://www.mediafire.com/?8wzg44a97d1lg87. BTW thanks for the awesome work!
EDIT: also, I found out that there are inconsistency between viewing code in UE Explorer vs. extracting via command line. Example: XGLevel.uc, line 78
when viewed in explorer: if(bBuildingWithinABuildingOnly && !kBVolume.m_bIsInternalBuilding)
in extracted file: if(BuildOptionString(bBuildingWithinABuildingOnly, UnresolvedNativeFunction_129(kBVolume.m_bIsInternalBuilding)))
Does this mean the code that parse classes in explorer and command line are different from each other?
Here is a link to the upk file from XCom and log recorded: http://www.mediafire.com/?8wzg44a97d1lg87. BTW thanks for the awesome work!
EDIT: also, I found out that there are inconsistency between viewing code in UE Explorer vs. extracting via command line. Example: XGLevel.uc, line 78
when viewed in explorer: if(bBuildingWithinABuildingOnly && !kBVolume.m_bIsInternalBuilding)
in extracted file: if(BuildOptionString(bBuildingWithinABuildingOnly, UnresolvedNativeFunction_129(kBVolume.m_bIsInternalBuilding)))
Does this mean the code that parse classes in explorer and command line are different from each other?