- Supported Special Force 2
- Supported Borderlands 2
- Supported Stargate Worlds
- Supported Shadow Complex
- Supported XIII(Not perfect)
- Supported Hawken
- Supported Dishonored
As seen on the UnrealDB.com website, a site attempting to list every game ever developed on the Unreal Engine. While that sounds sort of not worth the trouble, well it isn't but the site does much more than that which is actually the really interesting part of the site, the site providers developers another way to get traffic through discovery, such as for Assets, Tutorials, and Tools.
I certainly have submitted my projects such as Forms and UE Explorer to the tools category!
A demonstration of Image Resizer/Scaler:
The new update adds support for the following 8 games:
- APB: All Points Bulletin
- Gears of War 2
- Gears of War 3
- NASA's Moonbase Alpha
- Medal of Honor: Airborne(Reasonable)
- Mirrors Effect(Revised)
In version 1.1 i have fixed several issues with re-compiling decompiled code, with more complete code i.e specifiers, as well bugs with the decompilation of NativeFunction calls in UE3 packages, and many more.
For all the new people to this area, you'll probably ask what's a decompiler? A decompiler is a program that does the opposite of a compiler, which is converting all those bytes back into readable code as it was before it converted all those text structures into bytecodes.
However this isn't exactly the point of this article, in this article I'll demonstrate some of the less known features of UE Explorer that provide you more insight into how bytecodes work and all that fancy technical stuff :)
Let's take a look at the Subtract_LinearColorLinearColor operator in the UDK Core file:
This is the code that gets executed whenever you subtract a LinearColor instance with another LinearColor instance. K good to know if you are learning UnrealScript, but I'm just showing this to you so we can go through on how it looks in bytecodes.
UE Explorer has this amazing fancy feature called "View Tokens" you can find this when you right click on a function and then click on "View Tokens" this will decompile the function as above but this time it will output the tokens order as well.