Posts: 4
	Threads: 1
	Joined: Oct 2013
	
	
 
	
	
		Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 227
	Threads: 27
	Joined: Jan 2012
	
	
 
	
	
		 (10-16-2013, 12:34 PM)JackChen Wrote:  Hello, I have a problem, that I can't open the .xxx file in the Infinity Blade II zip package, such as Core.xxx. I don't know whether it can support ? Can you help me ? thanks.
.xxx files must be decompressed first, you can do that by downloading Unreal Package Decompressor from 
Gildor.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 4
	Threads: 1
	Joined: Oct 2013
	
	
 
	
	
		.xxx files must be decompressed first, you can do that by downloading Unreal Package Decompressor from 
Gildor.
[/quote]
Thank you for reply!
I had downloads Unreal Package Decompressor 
and i exec "decompress.exe -lzo GFxUI.xxx" and get a new file GFxUI.xxx.
But I cant open it via UE Exploer -> File -> Open File,
how can i open it ? please...
	
 
 
	
	
	
		
	Posts: 227
	Threads: 27
	Joined: Jan 2012
	
	
 
	
	
		Rename .xxx to .u after doing that, I had assumed the decompressor did that by itself.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4
	Threads: 1
	Joined: Oct 2013
	
	
 
	
	
		I try that, but all classes's name is red under Objects->Classes, and there is only class define in every class, but there is not the other code. I think it is not normal. Can you tell me why?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 227
	Threads: 27
	Joined: Jan 2012
	
	
 
	
	
		Have you tried putting it on *Mobile* before opening it? It's at the bottom right.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4
	Threads: 1
	Joined: Oct 2013
	
	
 
	
	
		I can't find the "Mobile" options, only "PC" and "Console". It is successful when I choose "console".
And I have other questions:
1. All of resources suffix in the "CookedIphone" directory is XXX, How can I distinguish which is code, upk or udk?
2. whether this tools only can check a single package ? There is no way to build the whole project?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 227
	Threads: 27
	Joined: Jan 2012
	
	
 
	
	
		 (10-23-2013, 01:29 PM)JackChen Wrote:  I can't find the "Mobile" options, only "PC" and "Console". It is successful when I choose "console".
And I have other questions:
1. All of resources suffix in the "CookedIphone" directory is XXX, How can I distinguish which is code, upk or udk?
2. whether this tools only can check a single package ? There is no way to build the whole project?
Yeah Console is right, my mistake there.
1. By typical file names such as "Game" and "startup".
2. Only single packages.