10-03-2012, 11:08 AM
(10-03-2012, 03:53 AM)Bnadler Wrote: Thanks, I eventually figured out how to do it by command line. I tried dragging and dropping, and I think the issue was that I didn't realize where the decompressed ones were going.
Just out of curiosity, I decompiled the source code for the Ravaged beta and it doesn't look like any of the classes have the defaultproperties section. I noticed Ravaged is listed as supported, so this struck me as odd.
(10-02-2012, 11:50 AM)eliot Wrote:(10-01-2012, 10:17 AM)Bnadler Wrote: Hi,It's okay, I used to get that problem as well when I was a noob :p
I just wanted to log in and add that I can't figure out how to use decompress.exe. When I double click it, the command window comes up for about a second and then it automatically closes itself, not letting me do anything.
I hate to be that sort of n00b, but I just can't figure it out. Any help would be greatly appreciated.
As the dialog box says, you have to pass a package name to it. But the faster way is to just drag and drop your .u package onto the Decompress.exe, although sometimes you must do it the commandline way if you need to specify -lzo
Hope that helps!
Checkout the Exports table, and look for Default_ClassName, these objects should contain the defaultproperties.