04-07-2012, 03:52 AM 
		
	
	
		Reference:
Starts at 1 (ATTITUDE_Fear) and continues to 7 (ATTITUDE_Follow).
	
	
	
	
Code:
var(AI) enum EAttitude  //important - order in decreasing importance
{
    ATTITUDE_Fear,        //will try to run away
    ATTITUDE_Hate,        // will attack enemy
    ATTITUDE_Frenzy,    //will attack anything, indiscriminately
    ATTITUDE_Threaten,    // animations, but no attack
    ATTITUDE_Ignore,
    ATTITUDE_Friendly,
    ATTITUDE_Follow     //accepts player as leader
} AttitudeToPlayer;    //determines how creature will react on seeing playerStarts at 1 (ATTITUDE_Fear) and continues to 7 (ATTITUDE_Follow).
 

 
