Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ATTITUDES Don't Decompile Properly [Unreal 227h]
#1
Reference:

Code:
var(AI) enum EAttitude  //important - order in decreasing importance
{
    ATTITUDE_Fear,        //will try to run away
    ATTITUDE_Hate,        // will attack enemy
    ATTITUDE_Frenzy,    //will attack anything, indiscriminately
    ATTITUDE_Threaten,    // animations, but no attack
    ATTITUDE_Ignore,
    ATTITUDE_Friendly,
    ATTITUDE_Follow     //accepts player as leader
} AttitudeToPlayer;    //determines how creature will react on seeing player

Starts at 1 (ATTITUDE_Fear) and continues to 7 (ATTITUDE_Follow).
Reply


Messages In This Thread
ATTITUDES Don't Decompile Properly [Unreal 227h] - by titegtnodI - 04-07-2012, 03:52 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)