Thanks for reporting your issue, even though UE Explorer is not designed to decompile mods re-compilable, I really thought the UnrealEngine understood the Core.Object.Vector formatting, at least I remember writing UnrealScript like that in some cases where you had to be more specific with the package and object of where a UStruct may resist!
I'll see if I can make an option for this in the future, thanks
Isn't it listed in there? Well except for the version numbering
Yes feel free to pm me or email me.
I'll see if I can make an option for this in the future, thanks
Isn't it listed in there? Well except for the version numbering
Yes feel free to pm me or email me.