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trying to check an obfuscated gamemode from ue1
#1
i need to check this function.
Code:
function ServerMove(float TimeStamp, Vector =?, Vector = ?, bool =?, bool =?, bool =?, bool =?
, bool =?, bool bForceFire, bool bForceAltFire, Engine.Actor.EDodgeDir DodgeMove, byte = ?, int =?, optional byte =?, optional int =?)
{
    local float =?
, =? , =    ?;
    local Rotator =?, Rot;
    local Vector =?, =?;
    local int =?, =    ?, =?;
    local Actor =?;
    local float =? , = ?;
    local bool =?, =?, =?;
    local Engine.Actor.EDodgeDir =?;
    local bool = ?;
    local int =?;
    local Vector =?;

    =? = 1;
    // End:0x94
    if(= ?)
    {
        switch(=?)
        {
            // End:0x4A
            case =? + 1:
                /* Statement decompilation error: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
                   
                */

                // End:0x9DB
                /*@Error*/;
                // Failed to format nests!:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at UELib.Core.UStruct.UByteCodeDecompiler.DecompileNests(Boolean outputAllRemainingNests)
   at UELib.Core.UStruct.UByteCodeDecompiler.Decompile()
                // 97 & Type:If Position:0x9DB
                // Failed to format remaining nests!:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at UELib.Core.UStruct.UByteCodeDecompiler.DecompileNests(Boolean outputAllRemainingNests)
   at UELib.Core.UStruct.UByteCodeDecompiler.Decompile()
                // 97 & Type:If Position:0x9DB
}

seems like a lot of the code is missing and replaced by those warnings, any idea how could i get it even if obfuscated with garbage variable names?
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trying to check an obfuscated gamemode from ue1 - by rubening87 - 03-05-2023, 10:18 AM

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