03-19-2023, 09:54 PM
If you need to de-obfuscate the code you will have to edit the UELib.dll
See: https://github.com/EliotVU/Unreal-Librar...tem.cs#L32
In older builds there was a de-obfuscator script you could enable (https://github.com/EliotVU/Unreal-Librar...tem.cs#L51)
As for the exception messages, this depends on what is causing the issue, the obfuscation? Unsupported instructions set? Or maybe the author added misleading instructions on purpose (like ClanManager for UT2004 did)
See: https://github.com/EliotVU/Unreal-Librar...tem.cs#L32
In older builds there was a de-obfuscator script you could enable (https://github.com/EliotVU/Unreal-Librar...tem.cs#L51)
As for the exception messages, this depends on what is causing the issue, the obfuscation? Unsupported instructions set? Or maybe the author added misleading instructions on purpose (like ClanManager for UT2004 did)