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Default Properties sometimes decompile incorrectly. Not sure why this happens, maybe it's when they have a subclass the parent mimics the subclass's changes, I have no idea.
If you want a mod that decompiles incorrectly PM me.
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04-07-2012, 05:32 AM
(This post was last modified: 04-07-2012, 05:32 AM by eliot.)
I'm gonna make an assumption that you're talking about array's right? In that case it's most likely because that specific property is missing some significant information which most likely resists in a dependent package which is something UE Explorer does not connect.
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(04-07-2012, 05:32 AM)eliot Wrote: I'm gonna make an assumption that you're talking about array's right? In that case it's most likely because that specific property is missing some significant information which most likely resists in a dependent package which is something UE Explorer does not connect.
Not an array, just a boolean. I made a template for Unreal 227h (if that's what you mean by dependencies) and 99% of things decompile with the correct properties which have this same boolean. The only thing I see different is that it had a subclass.