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03-03-2012, 04:23 AM
(This post was last modified: 12-14-2012, 04:35 AM by eliot.)
Here are the currently known issues with specific games or specific package version for that matter:
- Custom operators are decompiled as non-friendly names(UE3?)
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I've fixed problem 1.
At the same time I've fixed many issues for Gears of War 1, CrimesCraft and UT3.
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03-06-2012, 12:18 AM
(This post was last modified: 03-06-2012, 12:18 AM by Shooter19.)
Looks like those GoW .u files were useful then
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In options if you disable linking and save your settings you get an error. Saved settings are also wiped.
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(04-12-2012, 06:33 AM)qount Wrote: In options if you disable linking and save your settings you get an error. Saved settings are also wiped.
Thanks for reporting this!
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No problem. Re-enabling linking and saving gives no errors.
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Damn noticed more issues with the decompiler
Added em to the list.
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Indice out of bounds exception missing?
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(05-30-2012, 08:13 PM)MonsOlympus Wrote: Indice out of bounds exception missing?
Care to eloborate?
Added another issue to the list :'(
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08-25-2012, 03:11 AM
(This post was last modified: 08-25-2012, 03:13 AM by Enxaqca.)
Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.
All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.
Example:
Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);
Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins
Is there a way to fix it?
Thanks in advance!
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08-25-2012, 05:21 AM
(This post was last modified: 08-25-2012, 05:22 AM by eliot.)
(08-25-2012, 03:11 AM)Enxaqca Wrote: Hi Eliot!
Thanks for your wonderfull tool.
I'd like to report an issue.
All the #EXEC and // (coments) lines are not decompiled/shown by UExplorer.
I'm using UExplorer on .u files made to UT2004.
Example:
Result with UExplorer:
class VVMut extends Mutator
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);
Result with WoT Greal Advanced Exporter:
class VVMut extends Mutator;
#exec OBJ LOAD FILE=TEXTURES\ColorVehicleSkins.utx PACKAGE=VividVehiclesv1_1.ColorVehicleSkins
Is there a way to fix it?
Thanks in advance!
Right click the class in UE Explorer and select "View Script".
#exec lines don't exist once compiled, the only way to see them is by viewing the exported Script object.
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Closing this thread, it doesn't serve any purpose anymore. See the "Submitting issues" thread.