Deserializing Unreal Packages - Data Structures

November 03, 2012

In this article I will be explaining the data structures used in Unreal package files such as .upk, and .u files. The structures explained here are only for the Unreal Engine 3. Data Structures are a little different in Unreal Engine 2, and 1.

 

String

Strings in the Unreal Engine are rather simple, for each string there will be a integer of 32 bits representing the length of the string.


A negative length indicates that the string is written in Unicode.

 

The structure is as follows:

Name Type
Length 32Bit Signed Integer
Text ASCII/Unicode for each Length unit

Array

Arrays in the Unreal Engine are just as simple as strings. An array begins with a 32bit integer representing the count. The kind of data followed has to be assumed, it is not described in the file.

 

The structure is as follows:

Name Type
Count 32Bit Integer
Object Object for each Count unit

Map

Maps in the Unreal Engine are just as simple as arrays except they have two properties for each count unit.

 

The structure is as follows:

Name Type
Count 32Bit Integer
Name Name for each Count unit
Object Object for each Count unit

Name Index

Name indexes are simple integers referencing an index into the Names Table(more later on this). A name index consists of two 32bit integers. The first one represents an index to into the Names Table. The second one is the number, for example: Sprite1, Sprite2.

 

The structure is as follows:

Name Type
Index 32Bit Integer
Number 32Bit Integer

Object Index

Object indexes are simple integeres referencing an index into the Exports/Imports Table(more later on this). An object index is one integer of 32 bits, which could be a negative, positive, or null.

 

If an object index is positive, then the number is an index to the Exports Table. The index must be subtracted by 1, and negative itself.

If an object index is negative, then the number is an index to the Imports Table. The index must be subtracted by 1.

If an object index is null, then the the index is not pointing to anything.

 

The structure is as follows:

Name Type
Index 32Bit Signed Integer

 

These are all the basic data structures used by the Unreal Engine 3.


Tutorial Reverse-Engineering UE Explorer Software

Comments