Many UDK developers may know the console command "Gamma [FLOAT]" but as most of you know, the gamma value is never saved(resets after game restart). However this can be easily saved without having to mirror the gamma value in your GUI. It is indeed possible to read the gamma value stored in the engine by accessing the Client class. This class is grouped under Engine but yet if you look for it in the Engine/Classes folder you can't seem to find the Client class yet you can access its variables.
UE Explorer version 220.127.116.11 is now available for download, widening the support of games by 7, dozen of fixes, and new features.
- Supported Special Force 2
- Supported Borderlands 2
- Supported Stargate Worlds
- Supported Shadow Complex
- Supported XIII(Not perfect)
- Supported Hawken
- Supported Dishonored
"Hi! This is the home of the Unreal Development Database! We’re just getting started but intend to grow into one of the most complete Unreal Engine development resources out there. And you can help! Sign up to get your projects, dev tools, tutorials and more in our listing and gain instant visibility!"
As seen on the UnrealDB.com website, a site attempting to list every game ever developed on the Unreal Engine. While that sounds sort of not worth the trouble, well it isn't but the site does much more than that which is actually the really interesting part of the site, the site providers developers another way to get traffic through discovery, such as for Assets, Tutorials, and Tools.
I certainly have submitted my projects such as Forms and UE Explorer to the tools category!
In this article I will be explaining the structure of Tables used in Unreal package files such as .upk, and .u files. The structures explained here are only for the Unreal Engine 3. You can also read the previous article.
In this article I will be explaining the data structures used in Unreal package files such as .upk, and .u files. The structures explained here are only for the Unreal Engine 3. Data Structures are a little different in Unreal Engine 2, and 1.
Image Resizer/Scaler an add-on for Mozilla's FireFox web browser has just been updated to version 1.2, the new version improves and fixes several things but most importantly swaps the dragging method from (LMB)Left Mouse Button to the (RMB)Right Mouse Button, this means you'll run into much less dragging conflicts.
A demonstration of Image Resizer/Scaler:
UE Explorer version 1.1 is now available for download, widening the support of games by 8, with 13 changes, and 9 fixes.
The new update adds support for the following 8 games:
- APB: All Points Bulletin
- Gears of War 2
- Gears of War 3
- NASA's Moonbase Alpha
- Medal of Honor: Airborne(Reasonable)
- Mirrors Effect(Revised)
In version 1.1 i have fixed several issues with re-compiling decompiled code, with more complete code i.e specifiers, as well bugs with the decompilation of NativeFunction calls in UE3 packages, and many more.
For years people have been looking and trying to make a decompiler for UnrealScript for games such as Unreal Tournament 3 etc, as of 5 April this has became true, I have released my first C# program called UE Explorer.
For all the new people to this area, you'll probably ask what's a decompiler? A decompiler is a program that does the opposite of a compiler, which is converting all those bytes back into readable code as it was before it converted all those text structures into bytecodes.
However this isn't exactly the point of this article, in this article I'll demonstrate some of the less known features of UE Explorer that provide you more insight into how bytecodes work and all that fancy technical stuff :)
Let's take a look at the Subtract_LinearColorLinearColor operator in the UDK Core file:
This is the code that gets executed whenever you subtract a LinearColor instance with another LinearColor instance. K good to know if you are learning UnrealScript, but I'm just showing this to you so we can go through on how it looks in bytecodes.
UE Explorer has this amazing fancy feature called "View Tokens" you can find this when you right click on a function and then click on "View Tokens" this will decompile the function as above but this time it will output the tokens order as well.
As some may have heard lately from Wormbo on UTZone and other forums, UTCOMP has an exploit which came from bad design which provides hackers to create Admin accounts for themselves and see all other Admin accounts, passwords and names. Even possible FTP access(Make sure you have different passwords for each).
Good news everyone, the moment many of you have been waiting for has finally come!
The high anticipated software UE Explorer has been put out!
UE Explorer is a UnrealScript decompiler for Unreal Engine 1, 2 and 3. Supporting all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK).
You may download UE Explorer from here but beware! Use UE Explorer only for learning purposes, UE Explorer is not designed for copying or recompiling other people's work, always ask for permission from the owner!
3 new skins have been added to the BestTimes in-game items store, where players are free to buy items using currency points which is earned by leveling up or accomplishing achievements!
The Grade D skin. Your original skin is now wired and shaded with a blue pulse:
UE Explorer is a UnrealScript decompiler for Unreal Engine 1, 2 and 3. Supporting all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK). And is about to be released by the end of this month!
A new version has been created and uploaded to the Elite Trials Records server on Unreal Tournament 2004 of MutBestTimes.
The new update consists of several new features, slight improvements to the HUD and several fixes.
So I stumbled upon this very funny and very true video titled "If Quake was done today" which is a parody of modern FPS(First Person Shooter) games.
This video immedialy starts with parodying the endless amount of intro cinematics which you can't skip by hitting escape anymore.
Haven't heard of my Firefox addon yet? Need to know more? Want to know more? Then I've got good news for you, someone on the internet named Martin Brinkmann has written an article about my Firefox addon on his technology blog called ghacks, the article describes the need for the addon, as well as explaining why this addon differes from other image resizing related addons. So check it out if you want to know those other addons as well as why this one is useful for you.
So I made my first Firefox Add-on fuckyeah.jpg! Wait what, not so fast! What does it do?
Image Resizer/Scaler which is what it's called, adds the functionality to Firefox to resize/rescale any image by simply dragging at the image!
But wait that's not the only thing!
You can restore the original image's size by simply right clicking on it. We can also maximize the image by double clicking it.
For anyone that is interested in my legacy level creations, lucky you, I have now just updated the Levels category by adding RTR-ShieldGunTech info and the "Tech Challenges" series map pack.
The info consists of date, reason and goals of those levels.
So today I've spent hours optimizing the site, as you can, now there are page links at the bottom of this page, this will improve the search engine results as well making the site easier to navigate,
what else I've done is learning Search Engine Optimizations aka SEO hence the article's title,
so I read some things about on here 18 things you need to know about seo at Bing, very great read I recommend checking it out if you are willing to improve your website for search engines!
Hey fellow readers, welcome to my personal site/blog/portfolio or whatever you'd call it. On this site I'll blog about my latest work, list my projects, discuss with you'll on the forums about UE Explorer!
Enjoy your stay!