For years people have been looking and trying to make a decompiler for UnrealScript for games such as Unreal Tournament 3 etc, as of 5 April this has became true, I have released my first C# program called UE Explorer.
For all the new people to this area, you'll probably ask what's a decompiler? A decompiler is a program that does the opposite of a compiler, which is converting all those bytes back into readable code as it was before it converted all those text structures into bytecodes.
However this isn't exactly the point of this article, in this article I'll demonstrate some of the less known features of UE Explorer that provide you more insight into how bytecodes work and all that fancy technical stuff :)
View Tokens
Let's take a look at the Subtract_LinearColorLinearColor operator in the UDK Core file:
This is the code that gets executed whenever you subtract a LinearColor instance with another LinearColor instance. K good to know if you are learning UnrealScript, but I'm just showing this to you so we can go through on how it looks in bytecodes.
UE Explorer has this amazing fancy feature called "View Tokens" you can find this when you right click on a function and then click on "View Tokens" this will decompile the function as above but this time it will output the tokens order as well.